Activision
Senior Animator – Temp (SFD / Cinematics)
Activision, Irvine, California, United States, 92713
Senior Animator – Temp (SFD / Cinematics)
Blizzard Entertainment is looking for a dedicated 3D senior animator to assist our Cinematics team in crafting the next generation of Epic animated films.
What You Bring to the Table Priorities can often change in a fast‑paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Animate characters at a level that lives up to Blizzard Entertainment's standard of quality. Passion for animation and filmmaking, with experience animating a diverse array of characters and creatures in styles from cartoony to realistic.
Solid grasp of body mechanics and character acting with mastery of the 12 principles of animation.
Enjoy working collaboratively with a team passionate about making phenomenal movies and games.
This role is anticipated to be a hybrid work position, with some work on‑site and some work‑from‑home. The home studio for this role is Irvine, CA, but we will explore remote arrangements as needed.
This is a roughly 2‑month temporary position.
Minimum Requirements Experience
7+ years’ experience in game development, television, or film using Maya or equivalent 3D program.
Experience working with Directors, Animation Supervisors, and Leads developing high‑end cinematic animations.
Knowledge & Skills
Demo reel demonstrating high‑quality hand‑keyed animations with solid body mechanics and engaging performances.
Mastery of the 12 principles of animation and solid grasp of body mechanics and character acting.
Key Attributes
Passion for film, animation, and video games.
Self‑motivation, good communication skills, and a great team‑player attitude.
Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically.
Extra Points
Artistic skills: storyboarding, gesture drawing, 2D animation, composition.
Technical skills: rigging, scripting, and pipeline understanding.
Physical skills: acting, martial arts, choreography.
Film‑making skills: cinematography, pre‑visualization, editing, story writing.
Understanding of FX, particles, cloth, and hair as they contribute to character performance.
Compensation Standard base pay range: $38.85 – $71.83 hourly. Incentive compensation is not guaranteed.
EEO Statement We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
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What You Bring to the Table Priorities can often change in a fast‑paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Animate characters at a level that lives up to Blizzard Entertainment's standard of quality. Passion for animation and filmmaking, with experience animating a diverse array of characters and creatures in styles from cartoony to realistic.
Solid grasp of body mechanics and character acting with mastery of the 12 principles of animation.
Enjoy working collaboratively with a team passionate about making phenomenal movies and games.
This role is anticipated to be a hybrid work position, with some work on‑site and some work‑from‑home. The home studio for this role is Irvine, CA, but we will explore remote arrangements as needed.
This is a roughly 2‑month temporary position.
Minimum Requirements Experience
7+ years’ experience in game development, television, or film using Maya or equivalent 3D program.
Experience working with Directors, Animation Supervisors, and Leads developing high‑end cinematic animations.
Knowledge & Skills
Demo reel demonstrating high‑quality hand‑keyed animations with solid body mechanics and engaging performances.
Mastery of the 12 principles of animation and solid grasp of body mechanics and character acting.
Key Attributes
Passion for film, animation, and video games.
Self‑motivation, good communication skills, and a great team‑player attitude.
Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically.
Extra Points
Artistic skills: storyboarding, gesture drawing, 2D animation, composition.
Technical skills: rigging, scripting, and pipeline understanding.
Physical skills: acting, martial arts, choreography.
Film‑making skills: cinematography, pre‑visualization, editing, story writing.
Understanding of FX, particles, cloth, and hair as they contribute to character performance.
Compensation Standard base pay range: $38.85 – $71.83 hourly. Incentive compensation is not guaranteed.
EEO Statement We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
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