Lamwork
Updated: Jun 18, 2025 - The Animator designs and executes visually compelling animations that align with creative objectives and storytelling needs. This role utilizes industry-standard software to develop characters, environments, and motion graphics across various media formats. The position ensures technical accuracy and artistic consistency while collaborating with multidisciplinary teams to deliver high-quality content.
Tips for Animator Skills and Responsibilities on a Resume
Job Summary: Liaising with graphic designers, animators, concept artists and content creators regarding the requirements of the project Working from concept art to create characters, objects, layouts, backgrounds, etc. Sketching storyboards based on a script Transforming storyboards into animated sequences Recreating real-world environments and layouts Animating characters, props, vehicles, weapons, objects, etc Amending artwork as directed by designers Adapting to software upgrades and staying up to date with new technologies Skills on Resume: Graphic Collaboration (Hard Skills) Storyboard Sketching (Hard Skills) Layout Design (Hard Skills) Sequence Animation (Hard Skills) Character Animation (Hard Skills) Artwork Revision (Soft Skills) Tech Adaptability (Soft Skills) Job Summary: Edit video content of various lengths and styles for both digital media and television Using available information (e.g, script, prompt, or research), craft a compelling visual story using RAW footage, stock footage, or graphics Work closely with the Director of Video to develop and maintain video team organizational systems to track all post-production Coordinate with the Director of Video on optimizing a post-production/archival workflow Collaborate daily with team members to brainstorm new ideas and fresh, unique approaches to video Skills on Resume: Video Editing (Hard Skills) Story Crafting (Hard Skills) System Management (Soft Skills) Workflow Optimization (Soft Skills) Idea Brainstorming (Soft Skills) 3. Animator, MotionCore Design, Des Moines, IA
Job Summary: Use Vyond software to create animated people graphics Create short-form videos using video editing and motion skills to be shared by the HR team for short internal communication pieces Create internal comms pieces and use Vyond to take stakeholders and create them into animations for the videos Be creative and able to work with subject matter experts to turn ideas into compelling scripts that are shared through video Providing insights and creative ideas to solve problems Ensuring the developed content is fit for purpose Unit testing of work and peer reviews of others' work Ensure developed content is robust, works as designed and is bug-free Supporting the Sales and Marketing teams with resources Skills on Resume: Vyond Animation (Hard Skills) Video Creation (Hard Skills) Internal Comms (Soft Skills) Script Development (Soft Skills) Creative Thinking (Soft Skills) Content Validation (Hard Skills) Quality Testing (Hard Skills) Team Support (Soft Skills) Job Summary: Work with Creative Directors, Art Directors, and Graphic Designers to concept initial ideas and storyboards Iterate and concept until the overall concept meets the client's expectations Help manage workflow and communications with any outside animators Work with editors to ensure the best workflow when passing off assets to them or integrating deeply into their edit Manage deliverables for multiple events at any given time Owning design execution across a portfolio of clients Creating start-to-finish animations purpose-built for App Install Ads Working alongside account managers to think creatively and develop ad concepts for clients Long-term, building a lean and efficient creative engine Skills on Resume: Concept Development (Soft Skills) Storyboard Iteration (Soft Skills) Animator Coordination (Soft Skills) Project Management (Soft Skills) Design Execution (Hard Skills) Ad Animation (Hard Skills) Job Summary: Bring characters to life and show excellence in motion in line with the role and personality of that character Animate cameras according to storyboards or set the timing of sequences Animate character performances and dialogue, crowds, and props following the established animation style, working from 2D and 3D visual development reference and/or mocap data Work with the Animation supervisor to create animation based on animatics and layouts while maintaining strong shot-to-shot continuity Revise the existing 3D animation according to the specifications provided by the supervisor Animate from layout to final polish as requested by the supervisor Finalize motion-capture files and push the animation successfully to achieve proper, but embellished, body mechanics Adhere to a rigorous production schedule with shifting daily deadlines and tasks Follow workflows that are used by internal and external teams Participating in production and meetings Skills on Resume: Character Motion (Hard Skills) Mocap Compilation (Hard Skills) Performance Animation (Hard Skills) Shot Continuity (Soft Skills) Animation Revision (Hard Skills) Schedule Adherence (Soft Skills) Job Summary: Following the guidelines for animations Maintaining collaboration with Storyboard Artists, Illustrators, Music Artists and Animators Following up with the Team Lead Ensuring alignment of the final product with creative guidelines and content vision Create high-quality animation using a variety of tools and techniques including motion capture cleanup, motion blending, hand keyframed animation etc. Ensure all animations contribute to the overall direction of the game, both in the experience and the story being told Skills on Resume: Guideline Compliance (Soft Skills) Progress Follow-up (Soft Skills) Creative Alignment (Soft Skills) Animation Creation (Hard Skills) Game Direction (Soft Skills) Motion Cleanup (Hard Skills) Story Integration (Soft Skills) 7. 2D Animator and Game Artist, Red Sketch Productions, Wichita, KS
Job Summary: Understand how UX works in games Plan and execute UI assets together with the team Create beautiful in-game UI animations using tools like Photoshop, Spine, Unity, etc Collaborate closely with the development team to have mobile-optimised and beautiful UI assets Constantly develop yourself technically (Spine, Unity, etc) Give ideas and share assets to have a better UX in the game Skills on Resume: UI Planning (Hard Skills) UI Animation (Hard Skills) UX Improvement (Soft Skills) Asset Sharing (Soft Skills) 8. Animator, Starlit Animations, Birmingham, AL
Job Summary: Create fluid animations with 2D rig-based characters Shot breakdown and storyboarding for an animated sequence based on a script or story beats Create 2D animatics from storyboards with a temp track that serves as a blueprint for the rest of the production Create a hand-drawn keyframe animation Composite finished animation shots and create the final timeline with all elements like transitions, sound effects and music tracks Skills on Resume: Shot Storyboarding (Hard Skills) Animatic Creation (Hard Skills) Keyframe Drawing (Hard Skills) Shot Compositing (Hard Skills) Timeline Assembly (Hard Skills) Production Planning (Soft Skills) 9. Gameplay Animator, Gravity Pulse Media, Little Rock, AR
Job Summary: Create believable, high-quality animations for in-game systems that portray character personalities and performances Coordinate with other departments to help design and build the animation aspects of gameplay features for the player and NPC characters Plan and execute motion capture shoots Process data from shoots and implement them in-game Polish that animation after review sessions to achieve the desired quality level Act as a contact person between the animation department and Animation Tech Assist and collaborate with the development of the character and animation pipeline Design and maintain the animation networks for the player character and NPC characters Skills on Resume: Character Animation (Hard Skills) Department Coordination (Soft Skills) Mocap Planning (Hard Skills) Data Processing (Hard Skills) Animation Polishing (Hard Skills) Network Design (Hard Skills) Job Summary: Be responsible for designing, creating, and animating art for different social media platforms and CRM Emails Create mock-ups and develop 2D art with industry-standard tools Conceptualize, present, and execute ideas within a tight schedule while understanding the studio's brand and being a significant part of its development Stay updated on the latest developments, trends, and thinking within Digital Design Create a playful, intuitive, cohesive look and feel, and overall user experience for products Work in a dynamic environment, quick decision making within tight schedules Skills on Resume: Social Design (Hard Skills) 2D Art Creation (Hard Skills) Idea Execution (Soft Skills) Trend Awareness (Soft Skills) UI Consistency (Hard Skills) User Experience (Soft Skills) Fast Decision (Soft Skills) Brand Development (Soft Skills) 11. Animator and Motion Graphics Designer, Firefly Creative Works, Lincoln, NE
Job Summary: Continuously explore new motion design trends to remain relevant and ahead of the curve Pose questions and examine constraints in creative ways that proceed in entirely new directions Experiment with new animation and design to foster a culture that nurtures trust, curiosity, continuous learning, and a ceaseless ambition to move beyond the current industry standard and status quo Maintain the highest brand standards and investigate new means to help evolve brand guidelines Generate, develop and then communicate new ideas to activate content strategically and maintain a fresh brand appeal Work together with the design team to create a process Innovate, develop and actualize new products, design, and brand assets Pair the appropriate visuals, text, and graphics with compelling motion designs and video material Execute and produce the relevant output according to the brief, brand guidelines, and structured feedback Collaborate with and work alongside marketing and content teams as internal clients Briefing and advising them about design style, format, design production, and timescales Craft the visual identity across multiple media Use a wide range of high-quality engaging design components such as graphic visuals, GIFs, motion graphics, video/film, and animation elements for content and product marketing Creation and rollout of high-quality video work and assets for marketing collateral, with the focus being on strong animation and motion graphics work and fulfilling briefs accurately and on time Skills on Resume: Motion Trends (Soft Skills) Creative Exploration (Soft Skills) Brand Evolution (Soft Skills) Idea Generation (Soft Skills) Process Creation (Soft Skills) Asset Development (Hard Skills) Media Execution (Hard Skills) Job Summary: Bring characters to life with motion and emotion using a broad range of 2D animation abilities Work with colleagues and supervisors to identify and solve problems, both technically and artistically Actively participate in team/department meetings Mentor entry-level artists by providing them with support, guidance and instruction in areas that provide for their artistic and professional growth Create 2D animation and art and iterate to find the best ways to support the game's needs, both in aesthetics and functionality Work directly with Game Designers, Pedagogy Experts and the Development team to yield the optimal creative solutions for any given project Animate characters, transitions and interfaces to support the story and flow Skills on Resume: 2D Animation (Hard Skills) Problem Solving (Soft Skills) Art Iteration (Hard Skills) Game Support (Hard Skills) Story Animation (Hard Skills) Job Summary: Read scripts and storylines to understand animation requirements Prepare presentations with raw designs Develop storyboards for the initial stages of production in collaboration with the instructional designer and subject matter expert Create models, drawings and illustrations by hand or electronically Join images with background graphics and special effects Ensure synchronization of frames and audio Participate in the editing process Direct the work of animation assistants Collaborate with production crew (designers, directors etc.) Skills on Resume: Script Analysis (Soft Skills) Design Presentation (Hard Skills) Storyboard Development (Hard Skills) Illustration Creation (Hard Skills) Visual Integration (Hard Skills) Team Direction (Soft Skills) 14. Animator, Green Pixel Animation, Dover, DE
Job Summary: Collaborate with the creative team to conceptualize and produce content that leverages best practices for individual social platforms Involvement from initial ideation through post-production of all creative Produce motion graphics, informational animations and videos ranging from content assets and campaign work to brand development and internal projects Responsible for the creation and integration of character animations in the engine Ensure that the animations are ready to use by other team members Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction Work in close collaboration with the art director, lead animator, game designers, and programmers Understand the quality objectives, gameplay intentions, and engine capacities to anticipate the in-game look of the animations Communicate and work closely with game designers and programmers to find effective solutions or fix issues and achieve goals in time Prototype and previsualize animation systems and ideas that will serve as a basis for animation- and gameplay-related discussions Support the requirements for in-game cut-scenes and performance animation
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Job Summary: Liaising with graphic designers, animators, concept artists and content creators regarding the requirements of the project Working from concept art to create characters, objects, layouts, backgrounds, etc. Sketching storyboards based on a script Transforming storyboards into animated sequences Recreating real-world environments and layouts Animating characters, props, vehicles, weapons, objects, etc Amending artwork as directed by designers Adapting to software upgrades and staying up to date with new technologies Skills on Resume: Graphic Collaboration (Hard Skills) Storyboard Sketching (Hard Skills) Layout Design (Hard Skills) Sequence Animation (Hard Skills) Character Animation (Hard Skills) Artwork Revision (Soft Skills) Tech Adaptability (Soft Skills) Job Summary: Edit video content of various lengths and styles for both digital media and television Using available information (e.g, script, prompt, or research), craft a compelling visual story using RAW footage, stock footage, or graphics Work closely with the Director of Video to develop and maintain video team organizational systems to track all post-production Coordinate with the Director of Video on optimizing a post-production/archival workflow Collaborate daily with team members to brainstorm new ideas and fresh, unique approaches to video Skills on Resume: Video Editing (Hard Skills) Story Crafting (Hard Skills) System Management (Soft Skills) Workflow Optimization (Soft Skills) Idea Brainstorming (Soft Skills) 3. Animator, MotionCore Design, Des Moines, IA
Job Summary: Use Vyond software to create animated people graphics Create short-form videos using video editing and motion skills to be shared by the HR team for short internal communication pieces Create internal comms pieces and use Vyond to take stakeholders and create them into animations for the videos Be creative and able to work with subject matter experts to turn ideas into compelling scripts that are shared through video Providing insights and creative ideas to solve problems Ensuring the developed content is fit for purpose Unit testing of work and peer reviews of others' work Ensure developed content is robust, works as designed and is bug-free Supporting the Sales and Marketing teams with resources Skills on Resume: Vyond Animation (Hard Skills) Video Creation (Hard Skills) Internal Comms (Soft Skills) Script Development (Soft Skills) Creative Thinking (Soft Skills) Content Validation (Hard Skills) Quality Testing (Hard Skills) Team Support (Soft Skills) Job Summary: Work with Creative Directors, Art Directors, and Graphic Designers to concept initial ideas and storyboards Iterate and concept until the overall concept meets the client's expectations Help manage workflow and communications with any outside animators Work with editors to ensure the best workflow when passing off assets to them or integrating deeply into their edit Manage deliverables for multiple events at any given time Owning design execution across a portfolio of clients Creating start-to-finish animations purpose-built for App Install Ads Working alongside account managers to think creatively and develop ad concepts for clients Long-term, building a lean and efficient creative engine Skills on Resume: Concept Development (Soft Skills) Storyboard Iteration (Soft Skills) Animator Coordination (Soft Skills) Project Management (Soft Skills) Design Execution (Hard Skills) Ad Animation (Hard Skills) Job Summary: Bring characters to life and show excellence in motion in line with the role and personality of that character Animate cameras according to storyboards or set the timing of sequences Animate character performances and dialogue, crowds, and props following the established animation style, working from 2D and 3D visual development reference and/or mocap data Work with the Animation supervisor to create animation based on animatics and layouts while maintaining strong shot-to-shot continuity Revise the existing 3D animation according to the specifications provided by the supervisor Animate from layout to final polish as requested by the supervisor Finalize motion-capture files and push the animation successfully to achieve proper, but embellished, body mechanics Adhere to a rigorous production schedule with shifting daily deadlines and tasks Follow workflows that are used by internal and external teams Participating in production and meetings Skills on Resume: Character Motion (Hard Skills) Mocap Compilation (Hard Skills) Performance Animation (Hard Skills) Shot Continuity (Soft Skills) Animation Revision (Hard Skills) Schedule Adherence (Soft Skills) Job Summary: Following the guidelines for animations Maintaining collaboration with Storyboard Artists, Illustrators, Music Artists and Animators Following up with the Team Lead Ensuring alignment of the final product with creative guidelines and content vision Create high-quality animation using a variety of tools and techniques including motion capture cleanup, motion blending, hand keyframed animation etc. Ensure all animations contribute to the overall direction of the game, both in the experience and the story being told Skills on Resume: Guideline Compliance (Soft Skills) Progress Follow-up (Soft Skills) Creative Alignment (Soft Skills) Animation Creation (Hard Skills) Game Direction (Soft Skills) Motion Cleanup (Hard Skills) Story Integration (Soft Skills) 7. 2D Animator and Game Artist, Red Sketch Productions, Wichita, KS
Job Summary: Understand how UX works in games Plan and execute UI assets together with the team Create beautiful in-game UI animations using tools like Photoshop, Spine, Unity, etc Collaborate closely with the development team to have mobile-optimised and beautiful UI assets Constantly develop yourself technically (Spine, Unity, etc) Give ideas and share assets to have a better UX in the game Skills on Resume: UI Planning (Hard Skills) UI Animation (Hard Skills) UX Improvement (Soft Skills) Asset Sharing (Soft Skills) 8. Animator, Starlit Animations, Birmingham, AL
Job Summary: Create fluid animations with 2D rig-based characters Shot breakdown and storyboarding for an animated sequence based on a script or story beats Create 2D animatics from storyboards with a temp track that serves as a blueprint for the rest of the production Create a hand-drawn keyframe animation Composite finished animation shots and create the final timeline with all elements like transitions, sound effects and music tracks Skills on Resume: Shot Storyboarding (Hard Skills) Animatic Creation (Hard Skills) Keyframe Drawing (Hard Skills) Shot Compositing (Hard Skills) Timeline Assembly (Hard Skills) Production Planning (Soft Skills) 9. Gameplay Animator, Gravity Pulse Media, Little Rock, AR
Job Summary: Create believable, high-quality animations for in-game systems that portray character personalities and performances Coordinate with other departments to help design and build the animation aspects of gameplay features for the player and NPC characters Plan and execute motion capture shoots Process data from shoots and implement them in-game Polish that animation after review sessions to achieve the desired quality level Act as a contact person between the animation department and Animation Tech Assist and collaborate with the development of the character and animation pipeline Design and maintain the animation networks for the player character and NPC characters Skills on Resume: Character Animation (Hard Skills) Department Coordination (Soft Skills) Mocap Planning (Hard Skills) Data Processing (Hard Skills) Animation Polishing (Hard Skills) Network Design (Hard Skills) Job Summary: Be responsible for designing, creating, and animating art for different social media platforms and CRM Emails Create mock-ups and develop 2D art with industry-standard tools Conceptualize, present, and execute ideas within a tight schedule while understanding the studio's brand and being a significant part of its development Stay updated on the latest developments, trends, and thinking within Digital Design Create a playful, intuitive, cohesive look and feel, and overall user experience for products Work in a dynamic environment, quick decision making within tight schedules Skills on Resume: Social Design (Hard Skills) 2D Art Creation (Hard Skills) Idea Execution (Soft Skills) Trend Awareness (Soft Skills) UI Consistency (Hard Skills) User Experience (Soft Skills) Fast Decision (Soft Skills) Brand Development (Soft Skills) 11. Animator and Motion Graphics Designer, Firefly Creative Works, Lincoln, NE
Job Summary: Continuously explore new motion design trends to remain relevant and ahead of the curve Pose questions and examine constraints in creative ways that proceed in entirely new directions Experiment with new animation and design to foster a culture that nurtures trust, curiosity, continuous learning, and a ceaseless ambition to move beyond the current industry standard and status quo Maintain the highest brand standards and investigate new means to help evolve brand guidelines Generate, develop and then communicate new ideas to activate content strategically and maintain a fresh brand appeal Work together with the design team to create a process Innovate, develop and actualize new products, design, and brand assets Pair the appropriate visuals, text, and graphics with compelling motion designs and video material Execute and produce the relevant output according to the brief, brand guidelines, and structured feedback Collaborate with and work alongside marketing and content teams as internal clients Briefing and advising them about design style, format, design production, and timescales Craft the visual identity across multiple media Use a wide range of high-quality engaging design components such as graphic visuals, GIFs, motion graphics, video/film, and animation elements for content and product marketing Creation and rollout of high-quality video work and assets for marketing collateral, with the focus being on strong animation and motion graphics work and fulfilling briefs accurately and on time Skills on Resume: Motion Trends (Soft Skills) Creative Exploration (Soft Skills) Brand Evolution (Soft Skills) Idea Generation (Soft Skills) Process Creation (Soft Skills) Asset Development (Hard Skills) Media Execution (Hard Skills) Job Summary: Bring characters to life with motion and emotion using a broad range of 2D animation abilities Work with colleagues and supervisors to identify and solve problems, both technically and artistically Actively participate in team/department meetings Mentor entry-level artists by providing them with support, guidance and instruction in areas that provide for their artistic and professional growth Create 2D animation and art and iterate to find the best ways to support the game's needs, both in aesthetics and functionality Work directly with Game Designers, Pedagogy Experts and the Development team to yield the optimal creative solutions for any given project Animate characters, transitions and interfaces to support the story and flow Skills on Resume: 2D Animation (Hard Skills) Problem Solving (Soft Skills) Art Iteration (Hard Skills) Game Support (Hard Skills) Story Animation (Hard Skills) Job Summary: Read scripts and storylines to understand animation requirements Prepare presentations with raw designs Develop storyboards for the initial stages of production in collaboration with the instructional designer and subject matter expert Create models, drawings and illustrations by hand or electronically Join images with background graphics and special effects Ensure synchronization of frames and audio Participate in the editing process Direct the work of animation assistants Collaborate with production crew (designers, directors etc.) Skills on Resume: Script Analysis (Soft Skills) Design Presentation (Hard Skills) Storyboard Development (Hard Skills) Illustration Creation (Hard Skills) Visual Integration (Hard Skills) Team Direction (Soft Skills) 14. Animator, Green Pixel Animation, Dover, DE
Job Summary: Collaborate with the creative team to conceptualize and produce content that leverages best practices for individual social platforms Involvement from initial ideation through post-production of all creative Produce motion graphics, informational animations and videos ranging from content assets and campaign work to brand development and internal projects Responsible for the creation and integration of character animations in the engine Ensure that the animations are ready to use by other team members Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction Work in close collaboration with the art director, lead animator, game designers, and programmers Understand the quality objectives, gameplay intentions, and engine capacities to anticipate the in-game look of the animations Communicate and work closely with game designers and programmers to find effective solutions or fix issues and achieve goals in time Prototype and previsualize animation systems and ideas that will serve as a basis for animation- and gameplay-related discussions Support the requirements for in-game cut-scenes and performance animation
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