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Intel Corporation

GPU Compiler Engineer

Intel Corporation, Folsom, California, United States, 95630

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Intel Corporation – Senior GPU Compiler Engineer

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Intel Corporation

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Senior GPU Compiler Engineer

and work on the Intel Graphics Compiler Project. This role focuses on the full lifecycle of software tools for domain‑specific programming languages (DX Shader, OpenGL, OpenCL, SYCL) and collaborates closely with hardware design teams and industry standards groups. Job Details

Intel Corporation is a global leader in the semiconductor industry, known for its innovation in designing and manufacturing essential technologies that power the modern world. With a focus on advancing computing and connectivity, Intel develops processors, graphics solutions, and other technologies that drive a wide range of devices and applications. The company is committed to delivering high‑performance solutions and fostering a culture of innovation, collaboration, and inclusivity. Key Responsibilities

Design and integrate the Intermediate Representation Interface between front‑end components and the Intel graphics compiler. Design and develop optimization algorithms to improve compiler performance and efficiency. Analyze compiler‑generated code to identify inefficiencies and propose optimizations or hardware enhancements to address performance issues. Collaborate with hardware architects to collect data and evaluate advanced features for future Intel Graphics processors. Required Skills & Experience

Strong analytical skills to evaluate complex systems. Problem‑solving ability to develop effective technical solutions. Collaboration skills for cross‑functional teamwork and external partnerships. Adaptability and willingness to learn new technologies and methodologies. Attention to detail in designing and developing software tools and algorithms. Excellent communication skills to articulate technical concepts. Innovation mindset: proactive exploration of new ideas and technologies in graphics processing. Minimum Qualifications

Master’s degree (MS) in Computer Science, Electrical/Computer Engineering, or related STEM field. Minimum 2 years of experience with MS C/C++ programming and compiler development. Preferred Qualifications

Ph.D. in Computer Science, Electrical/Computer Engineering, or related STEM field. Experience with compiler optimizations, front‑end translation, and back‑end code generation. Familiarity with computer and graphics architecture. Familiarity with GPGPU programming model. Knowledge of LLVM infrastructure is a big plus. Job Type & Work Model

Experienced Hire – Full‑time. On‑site presence required. Location

Primary: US, California, Santa Clara. Alternate: US, California, Folsom. Benefits

This role includes competitive pay, stock, bonuses, and comprehensive benefits covering health, retirement, and vacation. More information is available at: https://intel.wd1.myworkdayjobs.com/External/page/1025c144664a100150b4b1665c750003. EEO Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

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