CGI
Position Description
CGI is seeking a visionary Immersive VR Technology Developer to lead the development of next-generation training simulations, virtual reality applications, and interactive 3D experiences supporting aviation and ground equipment logistics training and operations. This is the highest-level technical role in our digital innovation initiative, requiring expertise in Unreal Engine and/or Unity to create cutting‑edge applications that bring logistics‑related virtual, augmented, mixed, or extended technologies to enable training in, and to improve execution of, logistics functions supporting warehousing, maintenance, transportation, materiel handling/processing, facility/port, and distribution operations.
You'll pioneer the development of immersive training environments, such as virtual equipment maintenance simulators, and augmented reality applications intended to enhance operational readiness.
This role offers unparalleled opportunities to work at the forefront of military technology innovation, collaborate with subject‑matter logistics‑related and technical experts and engineers, and create solutions that directly impact mission success. Based primarily in Jacksonville, FL, you will have access to the equipment, facilities, expert operational personnel, and leading technology companies to inform your development‑security‑operations (DevSecOps) and agile‑based development of transformative digital experiences. Possible occasional travel opportunities.
This position is located onsite Jacksonville, Florida.
US Citizenship is required due to the nature of this government contract.
Your future duties and responsibilities
Design and develop immersive VR/AR/MR/XR applications using Unreal Engine 5 and/or Unity for logistics training and operations
Create interactive 3D simulations of logistics processes and systems, maintenance procedures, and operational environments
Implement advanced rendering techniques, lighting systems, and visual effects for photorealistic simulations
Develop user interfaces and interaction systems optimized for VR/AR/MR/XR hardware platforms
Integrate real‑world data and 3D assets into engine environments for authentic training and operational process and procedure experiences
Program gameplay mechanics, physics simulations, and interactive systems using C++, C#, and Blueprint scripting
Optimize applications for various platforms including PC, mobile devices, and VR/AR/MR/XR headsets
Collaborate with subject matter experts to ensure technical accuracy of simulations
Implement or support networking solutions for multi‑user training environments
Develop and maintain custom tools and pipelines for content creation teams
Conduct performance profiling and optimization for complex 3D scenes
Create comprehensive documentation for developed systems and applications
Lead technical reviews and provide guidance on emerging immersive technologies
Support integration with existing training systems and databases
Manage version control and deployment processes for large‑scale applications
Required qualifications to be successful in this role
US Citizenship is required with the ability to obtain Secret security clearance (We will sponsor DOD Interim Clearance)
Bachelor's degree in Computer Science, Game Development, Software Engineering, or related technical field, or equivalent experience plus certifications/training certificate(s)
Minimum 2 years of professional experience with Unreal Engine 4/5 or Unity development
Expert‑level proficiency in C++ programming for Unreal Engine or C# for Unity development
Strong experience with Blueprint visual scripting in Unreal Engine or equivalent visual scripting systems
Deep understanding of 3D graphics programming, shaders, and rendering pipelines
Experience developing one or more VR/AR/MR/XR applications using industry‑standard hardware (Oculus, HTC Vive, HoloLens, etc.)
Knowledge of physics engines, collision detection, and real‑time simulation systems
Experience with performance optimization techniques for real‑time 3D applications
Understanding of 3D mathematics including linear algebra, quaternions, and transformation matrices
Customer‑focused and ability to have the Customer's / Users' perspective
Proficiency with version control systems (Perforce, Git) in team development environments
Strong problem‑solving abilities and experience debugging complex real‑time applications
Excellent communication skills for technical collaboration and documentation
Ability to work independently and lead technical initiatives
Experience with agile development methodologies and project management tools
Understanding of the total environment associated with AR/VR/MR/XR tool development to conceptually design and produce operationalized usable outcomes delivering training or operational capabilities and improvements
Ability to critically think, create, and apply discipline to achieve desired outcomes within required timeframes
Desired qualifications / non‑essential skills
Experience with both Unreal Engine and Unity platforms
Knowledge of military or aviation systems and procedures
Knowledge of instructional design principles to deliver user‑friendly applications and improve user adoption
Background in game development or interactive entertainment industry
Experience with motion capture systems and animation pipelines
Knowledge of networking and multiplayer system development
Familiarity with cloud computing platforms and scalable architectures
Experience with AI/ML integration in interactive applications
Understanding of human factors and user experience/ user interface (UX/UI) design for VR/AR
Knowledge of real‑time ray tracing and advanced lighting techniques
Experience with procedural generation and terrain systems
Background in technical art or pipeline development
Leadership experience and ability to mentor junior developers
Experience with streaming and content delivery for large applications
Knowledge of accessibility standards for immersive applications
Compensation Range CGI is required by law in some jurisdictions to include a reasonable estimate of the compensation range for this role. The determination of this range includes various factors not limited to skill set, level, experience, relevant training, and licensure and certifications. To support the ability to reward for merit‑based performance, CGI typically does not hire individuals at or near the top of the range for their role. Compensation decisions are dependent on the facts and circumstances of each case. A reasonable estimate of the current range for this role in the U.S. is $[estimate] - $[estimate].
Benefits
Competitive compensation
Comprehensive insurance options
Matching contributions through the (k) plan and the share purchase plan
Paid time off for vacation, holidays, and sick time
Paid parental leave
Learning opportunities and tuition assistance
Wellness and well‑being programs
#J-18808-Ljbffr
You'll pioneer the development of immersive training environments, such as virtual equipment maintenance simulators, and augmented reality applications intended to enhance operational readiness.
This role offers unparalleled opportunities to work at the forefront of military technology innovation, collaborate with subject‑matter logistics‑related and technical experts and engineers, and create solutions that directly impact mission success. Based primarily in Jacksonville, FL, you will have access to the equipment, facilities, expert operational personnel, and leading technology companies to inform your development‑security‑operations (DevSecOps) and agile‑based development of transformative digital experiences. Possible occasional travel opportunities.
This position is located onsite Jacksonville, Florida.
US Citizenship is required due to the nature of this government contract.
Your future duties and responsibilities
Design and develop immersive VR/AR/MR/XR applications using Unreal Engine 5 and/or Unity for logistics training and operations
Create interactive 3D simulations of logistics processes and systems, maintenance procedures, and operational environments
Implement advanced rendering techniques, lighting systems, and visual effects for photorealistic simulations
Develop user interfaces and interaction systems optimized for VR/AR/MR/XR hardware platforms
Integrate real‑world data and 3D assets into engine environments for authentic training and operational process and procedure experiences
Program gameplay mechanics, physics simulations, and interactive systems using C++, C#, and Blueprint scripting
Optimize applications for various platforms including PC, mobile devices, and VR/AR/MR/XR headsets
Collaborate with subject matter experts to ensure technical accuracy of simulations
Implement or support networking solutions for multi‑user training environments
Develop and maintain custom tools and pipelines for content creation teams
Conduct performance profiling and optimization for complex 3D scenes
Create comprehensive documentation for developed systems and applications
Lead technical reviews and provide guidance on emerging immersive technologies
Support integration with existing training systems and databases
Manage version control and deployment processes for large‑scale applications
Required qualifications to be successful in this role
US Citizenship is required with the ability to obtain Secret security clearance (We will sponsor DOD Interim Clearance)
Bachelor's degree in Computer Science, Game Development, Software Engineering, or related technical field, or equivalent experience plus certifications/training certificate(s)
Minimum 2 years of professional experience with Unreal Engine 4/5 or Unity development
Expert‑level proficiency in C++ programming for Unreal Engine or C# for Unity development
Strong experience with Blueprint visual scripting in Unreal Engine or equivalent visual scripting systems
Deep understanding of 3D graphics programming, shaders, and rendering pipelines
Experience developing one or more VR/AR/MR/XR applications using industry‑standard hardware (Oculus, HTC Vive, HoloLens, etc.)
Knowledge of physics engines, collision detection, and real‑time simulation systems
Experience with performance optimization techniques for real‑time 3D applications
Understanding of 3D mathematics including linear algebra, quaternions, and transformation matrices
Customer‑focused and ability to have the Customer's / Users' perspective
Proficiency with version control systems (Perforce, Git) in team development environments
Strong problem‑solving abilities and experience debugging complex real‑time applications
Excellent communication skills for technical collaboration and documentation
Ability to work independently and lead technical initiatives
Experience with agile development methodologies and project management tools
Understanding of the total environment associated with AR/VR/MR/XR tool development to conceptually design and produce operationalized usable outcomes delivering training or operational capabilities and improvements
Ability to critically think, create, and apply discipline to achieve desired outcomes within required timeframes
Desired qualifications / non‑essential skills
Experience with both Unreal Engine and Unity platforms
Knowledge of military or aviation systems and procedures
Knowledge of instructional design principles to deliver user‑friendly applications and improve user adoption
Background in game development or interactive entertainment industry
Experience with motion capture systems and animation pipelines
Knowledge of networking and multiplayer system development
Familiarity with cloud computing platforms and scalable architectures
Experience with AI/ML integration in interactive applications
Understanding of human factors and user experience/ user interface (UX/UI) design for VR/AR
Knowledge of real‑time ray tracing and advanced lighting techniques
Experience with procedural generation and terrain systems
Background in technical art or pipeline development
Leadership experience and ability to mentor junior developers
Experience with streaming and content delivery for large applications
Knowledge of accessibility standards for immersive applications
Compensation Range CGI is required by law in some jurisdictions to include a reasonable estimate of the compensation range for this role. The determination of this range includes various factors not limited to skill set, level, experience, relevant training, and licensure and certifications. To support the ability to reward for merit‑based performance, CGI typically does not hire individuals at or near the top of the range for their role. Compensation decisions are dependent on the facts and circumstances of each case. A reasonable estimate of the current range for this role in the U.S. is $[estimate] - $[estimate].
Benefits
Competitive compensation
Comprehensive insurance options
Matching contributions through the (k) plan and the share purchase plan
Paid time off for vacation, holidays, and sick time
Paid parental leave
Learning opportunities and tuition assistance
Wellness and well‑being programs
#J-18808-Ljbffr