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Joyteractive Limited

Game Designer/Junior Producer

Joyteractive Limited, Georgia Center, Vermont, United States

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We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US. We're looking for an experienced Game Designer / Junior Producer to strengthen our RnD team. What are you working on? Genres: Puzzle, Casual

Platforms: Mobile, iOS, Android

For which tasks (responsibilities)? Core Gameplay Development & Ideation:

Focus on the creation, iteration, and refinement of core gameplay mechanics. Work closely on short iteration cycles to quickly test and improve gameplay concepts

Documentation:

Write clear and concise game design documents (GDDs) that communicate ideas and provide detailed specifications for the development team

Balance:

Build and maintain a well-balanced game by adjusting difficulty, rewards, and pacing for an optimal player experience. Integrate balance into the project

Competitor Analysis:

Conduct deconstruction and analysis of competing products to identify trends, opportunities, and areas for improvement

Data-driven Design:

Use analytical metrics to guide design decisions and improve gameplay through data insights

What kind of professional are we looking for? 3+ years of game designer experience

Deep understanding of core gameplay mechanics

Experience working as a project’s feature-owner

Knowledge of monetization trends and general mobile market trends

Systematic experience in market research with a strong interest in and ability to apply findings to design decisions.

Understanding of product and business goals, ability to prioritize

Writing clear documentation, interacting with team members

Adaptability and eagerness to work in a fast-paced, iterative environment.

Understanding of basic analytical metrics

Experience with Unity

What are the conditions and bonuses? 18 business days of compensated day-offs

8 paid Personal Days a year + 1 day is added every year

Flexible Public Holidays policy

Individual budget for training and growth

️???? 100% Sick Leave compensation

???? Monthly budget for healthcare

Payment for wear and tear on equipment while using a personal computer

Remote work

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