Bad Robot Games
Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a
remote-first
games company represented by a diverse team, empowering us to create games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds, and tell new stories across all media platforms.
Bad Robot Games is looking for a Principal UX Designer to drive our internal and outsourcing UI/UX efforts for our new, unannounced IP. The ideal candidate has a great eye for wireframing, prototyping, player flow, iconography, and graphic design within the context of game user experience and presentation. They also have a passion for and deep knowledge of games, specifically online multiplayer shooters, and are driven to deliver exceptional player experiences. In this role they will be a strong individual contributor to the UI/UX team, plan work, implement designs, and provide feedback and guidance to the rest of the team.
A portfolio that demonstrates a strong understanding of UX/UI design and implementation in 3D interactive environments is required.
Key Responsibilities
Design an effective user interface in a multiplayer action game
Research usability to help define actionable steps in pursuing a great experience for our players
Wireframe/Sketch/Prototype/Test/Implement your work into Unreal Engine 5 by connecting to existing Blueprints
Coordinate and collaborate with key team members to achieve desired quality in an asynchronous environment and champion user-centered design
Present and pitch designs to project team members, keeping the goal of delivering a great experience for our players at the forefront
Drive external/outsourced UI/UX development and work with the internal team for implementation
Fix and identify UI/UX-related bugs in partnership with the team, and ensure that UI/UX assets are performant and optimized
Work with the Art Director, UI team and other creative leads to reinforce UI/UX direction for the game
Playtest regularly and understand each facet of the game closely
Maintain style guides, documentation, and other resources
Mentor UI/UX team, helping them develop their skills and creativity. This involves providing constructive feedback
Accountable for quality delivery, milestones for the project, and individual contributor tasks
Key Qualifications
12+ years of experience in AAA game development as a UX/UI designer and at least one shipped multiplayer online game, preferably a shooter
3+ years of experience in Unreal - Slate, MVVM, UMG
Has experience in managing and working with outsource vendors for UI/UX
Has a strong understanding of Unreal 5, Figma, Miro, and other tools needed for UI/UX art, etc.
Experience with implementing art and animation assets into engine via Unreal Blueprints that have already been established
Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite and Figma from concept to completion and implementation
Strong understanding of iconography and graphic design and how it relates to game design
An interest and passion in creating a seamless, enjoyable user experience for players
Experience in creating prototypes and wireframes to showcase flow and demonstrate player experience
Highly collaborative within and beyond the art team, and is able to identify gaps in communication and process
Has experience mentoring UI/UX artists in their growth, communicating feedback, and advocating for their success
All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
Bonuses
Knowledge of accessibility features and how to solve for them within the context of the project
Programming experience (C++, C#, etc.) is a plus
Passionate about shooter games and communicating core shooter feedback
Knowledge and passion for online multiplayer shooters, and the ability to translate that into amazing UX/UI experiences for our players
Annual Salary Range: $160,000 - $165,000
Our ranges are based on California market rate regardless of work location in the US.
Find out more about our benefits and team on our careers page!
Bad Robot Games is an Equal Opportunity Employer.
All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
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We are a
remote-first
games company represented by a diverse team, empowering us to create games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds, and tell new stories across all media platforms.
Bad Robot Games is looking for a Principal UX Designer to drive our internal and outsourcing UI/UX efforts for our new, unannounced IP. The ideal candidate has a great eye for wireframing, prototyping, player flow, iconography, and graphic design within the context of game user experience and presentation. They also have a passion for and deep knowledge of games, specifically online multiplayer shooters, and are driven to deliver exceptional player experiences. In this role they will be a strong individual contributor to the UI/UX team, plan work, implement designs, and provide feedback and guidance to the rest of the team.
A portfolio that demonstrates a strong understanding of UX/UI design and implementation in 3D interactive environments is required.
Key Responsibilities
Design an effective user interface in a multiplayer action game
Research usability to help define actionable steps in pursuing a great experience for our players
Wireframe/Sketch/Prototype/Test/Implement your work into Unreal Engine 5 by connecting to existing Blueprints
Coordinate and collaborate with key team members to achieve desired quality in an asynchronous environment and champion user-centered design
Present and pitch designs to project team members, keeping the goal of delivering a great experience for our players at the forefront
Drive external/outsourced UI/UX development and work with the internal team for implementation
Fix and identify UI/UX-related bugs in partnership with the team, and ensure that UI/UX assets are performant and optimized
Work with the Art Director, UI team and other creative leads to reinforce UI/UX direction for the game
Playtest regularly and understand each facet of the game closely
Maintain style guides, documentation, and other resources
Mentor UI/UX team, helping them develop their skills and creativity. This involves providing constructive feedback
Accountable for quality delivery, milestones for the project, and individual contributor tasks
Key Qualifications
12+ years of experience in AAA game development as a UX/UI designer and at least one shipped multiplayer online game, preferably a shooter
3+ years of experience in Unreal - Slate, MVVM, UMG
Has experience in managing and working with outsource vendors for UI/UX
Has a strong understanding of Unreal 5, Figma, Miro, and other tools needed for UI/UX art, etc.
Experience with implementing art and animation assets into engine via Unreal Blueprints that have already been established
Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite and Figma from concept to completion and implementation
Strong understanding of iconography and graphic design and how it relates to game design
An interest and passion in creating a seamless, enjoyable user experience for players
Experience in creating prototypes and wireframes to showcase flow and demonstrate player experience
Highly collaborative within and beyond the art team, and is able to identify gaps in communication and process
Has experience mentoring UI/UX artists in their growth, communicating feedback, and advocating for their success
All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
Bonuses
Knowledge of accessibility features and how to solve for them within the context of the project
Programming experience (C++, C#, etc.) is a plus
Passionate about shooter games and communicating core shooter feedback
Knowledge and passion for online multiplayer shooters, and the ability to translate that into amazing UX/UI experiences for our players
Annual Salary Range: $160,000 - $165,000
Our ranges are based on California market rate regardless of work location in the US.
Find out more about our benefits and team on our careers page!
Bad Robot Games is an Equal Opportunity Employer.
All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
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