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WB Games / Avalanche

Senior Audio Software Engineer

WB Games / Avalanche, Salt Lake City, Utah, United States, 84193

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Senior Audio Software Engineer

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Senior Audio Software Engineer

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WB Games / Avalanche Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the

storytellers

bringing our characters to life, the

creators

bringing them to your living rooms and the

dreamers

creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!

The Senior Audio Software Engineer will work closely with the audio design and engineering team to support and develop high-quality audio features for AAA games and will own a variety of audio systems that will drive player engagement through sound. Candidates must be able to demonstrate high competency in audio technologies, a true passion for developing great audio experiences, and a strong desire to develop clear and robust software using a variety of technologies. They must also demonstrate high competency and good taste in complex software API design.

The Daily

Participate in all parts of the development process from concept through to live-ops Collaborate with the audio design and engineering team to architect and develop high quality, low-latency, and highly responsive game code Collaborate with the audio design and engineering team to architect and support robust tools application software Support and maintain existing tools and game code according to the audio design and engineering team needs Design and develop game audio systems and features and integrate with internal and external shared services and libraries Perform peer code reviews and champion a high standard of code excellence Mentor junior engineers and provide design guidance and advice on new features Self-manage programming tasks and coordinate with the production team Work with design and product teams for feature viability, costing, design completeness, and risk assessment Assess new market trends, features, technologies, and emerging techniques to stay competitive

The Essentials

5+ years of professional software engineering experience on cross-functional teams Experience on at least two successfully published game titles or equivalent Bachelor's Degree in Computer Science (or a related field) or equivalent work experience Computer Science fundamentals in object-oriented design, algorithms, data structures, and API design Proficiency in C++ (familiarity with at least C++20, templates, STL or STL-like, lambdas, multi-threading, etc.) Experience with the Unreal Engine 4 or 5 (core systems, containers, object model, audio, etc.) Strong 3D Math (vector and matrix math, quaternions, etc.) Knowledge of audio and state-of-the-art audio technologies Strong problem solving, debugging, and troubleshooting skills Ability to comfortably entertain, propose and clearly argue, for and against, new ideas and methodologies Ability to communicate in a clear, concise, and transparent way, both written and verbal Ability to self-manage when given prioritized goals and objectives Be a self-motivated team player with a positive attitude and strong work ethic Seek out opportunities to improve technically and professionally Have a passion for video games and especially game audio

Nice to haves

Experience with Audiokinetic Wwise audio technology Understanding of Unreal Engine 4 or 5 Blueprint technology Understanding of Unreal Engine 4 or 5 module and plugin systems Experience with scripting languages (Python preferred but any is good)

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request. Seniority level

Seniority level Mid-Senior level Employment type

Employment type Full-time Job function

Job function Engineering and Information Technology Industries Computer Games Referrals increase your chances of interviewing at WB Games / Avalanche by 2x Sign in to set job alerts for “Senior Software Engineer” roles.

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