Apple
Apple Pre-Silicon GPU Compiler Backend Engineer
Pay Competitive Employment type: Other Job Description
Req#: 200479703 Summary
As a member of the AGX Pre-Silicon backend team, you will design and implement significant parts of the compiler for future Apple GPUs. You will be a member of a small team with diverse talents and ample room for growth. The compiler we develop is part of the operating system of every iPhone, iPad, Apple Watch, Apple TV, and Mac computer that Apple ships. Key Qualifications
Strong C++ programming skills Proven industry experience and strong background in compilers Experience in low-level program behavior, including performance and memory usage Passionate about solving interesting problems related to the state-of-the-art Apple Silicon GPUs Excellent written and verbal communication skills Motivated to build constructive and effective relationships and solve problems collaboratively Description
In this role, you will be implementing LLVM-based compilers to generate optimized shader binary for future Apple Silicon GPUs that run graphics and compute workloads. You will be able to influence and work on new GPU architectures. You will design and implement new features added to future GPUs. You will architect and develop new compiler passes and optimizations to improve run-time performance while meeting the compile time requirements. You will also have the opportunity to work with the LLVM open source community to add new features or optimizations to LLVM. You will work in a cross-functional environment and collaborate with GPU architecture, silicon design, device driver, and Metal API teams to develop the GPU hardware and software stack for Apple Silicon GPUs. If you believe you have transferable skills, not listed on this posting, that would make you a good candidate, please feel free to share that information via a Cover Letter. We will consider non-US applicants and are open to exploring visa options and providing relocation assistance. Education & Experience
BS with 3 years experience, MS or PhD in computer science or related field or equivalent years of experience. Additional Requirements
Knowing any of these is a plus: LLVM, GCC, or other open source/commercial compilers, GPU programming models such as Metal, Vulkan, DirectX, OpenGL, OpenCL, or CUDA, Computer architecture, code optimization Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $161,000 and $278,000, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apples discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards and can purchase Apple stock at a discount if voluntarily participating in Apples Employee Stock Purchase Plan. Youll also receive benefits including comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and reimbursement for certain educational expenses including tuition related to advancing your career at Apple. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation, and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. About the company
Work at Apple! Join a team and inspire the work. Discover how you can make an impact: See our areas of work, worldwide locations, and opportunities for students. #J-18808-Ljbffr
Pay Competitive Employment type: Other Job Description
Req#: 200479703 Summary
As a member of the AGX Pre-Silicon backend team, you will design and implement significant parts of the compiler for future Apple GPUs. You will be a member of a small team with diverse talents and ample room for growth. The compiler we develop is part of the operating system of every iPhone, iPad, Apple Watch, Apple TV, and Mac computer that Apple ships. Key Qualifications
Strong C++ programming skills Proven industry experience and strong background in compilers Experience in low-level program behavior, including performance and memory usage Passionate about solving interesting problems related to the state-of-the-art Apple Silicon GPUs Excellent written and verbal communication skills Motivated to build constructive and effective relationships and solve problems collaboratively Description
In this role, you will be implementing LLVM-based compilers to generate optimized shader binary for future Apple Silicon GPUs that run graphics and compute workloads. You will be able to influence and work on new GPU architectures. You will design and implement new features added to future GPUs. You will architect and develop new compiler passes and optimizations to improve run-time performance while meeting the compile time requirements. You will also have the opportunity to work with the LLVM open source community to add new features or optimizations to LLVM. You will work in a cross-functional environment and collaborate with GPU architecture, silicon design, device driver, and Metal API teams to develop the GPU hardware and software stack for Apple Silicon GPUs. If you believe you have transferable skills, not listed on this posting, that would make you a good candidate, please feel free to share that information via a Cover Letter. We will consider non-US applicants and are open to exploring visa options and providing relocation assistance. Education & Experience
BS with 3 years experience, MS or PhD in computer science or related field or equivalent years of experience. Additional Requirements
Knowing any of these is a plus: LLVM, GCC, or other open source/commercial compilers, GPU programming models such as Metal, Vulkan, DirectX, OpenGL, OpenCL, or CUDA, Computer architecture, code optimization Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $161,000 and $278,000, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apples discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards and can purchase Apple stock at a discount if voluntarily participating in Apples Employee Stock Purchase Plan. Youll also receive benefits including comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and reimbursement for certain educational expenses including tuition related to advancing your career at Apple. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation, and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. About the company
Work at Apple! Join a team and inspire the work. Discover how you can make an impact: See our areas of work, worldwide locations, and opportunities for students. #J-18808-Ljbffr