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mara

Simulation Engineer / Game Developer (Wargamer)

mara, San Francisco, California, United States, 94199

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Simulation Engineer / Game Developer (Wargamer) 140-190k/yr + equity + benefits.

U.S. Persons Only

On-Site in San Francisco, CA

Mara is building low cost, tactical autonomous systems to secure a long-term strategic advantage for the United States and its allies in the free world. We are currently working to fulfill direct demand from our first customers, Ukrainian front-line commanders, by Q4 ’25.

Backed by a16z speedrun, Mara is speedrunning deployment to combat by operating on an entirely different model from other defense companies. We are looking for non-stop builders who live to be challenged beyond their capabilities daily on a personal and technical level. If you can’t wait to contribute to the defense of human liberty, and want to work on something that matters today, tomorrow, and in 2040, apply below.

As a Wargamer at Mara, you will be responsible for maintaining, improving, and supporting the use of our simulation pipeline to train and validate our robotic systems. This role involves working closely with folks involved in machine learning, robotics, and aerospace engineering on a regular basis. Game development skills are a must.

Responsibilities

Design, development, and testing of simulation software for UAVs and other robots

Design, development, and testing of lightweight internal tools to support engineering tasks

Periodically assist in deploying software

Periodically assist with real world testing efforts (may involve travel)

Required skills

Open and direct communication, whether it’s writing up issues, codebase documentation, or face-to-face feedback during a 1:1

Independently learning new technical skills to unblock yourself mid-build

Technical competencies

Using a game engine as a full-stack simulation environment (not just for visuals)

Building custom plugins, APIs, and tools with low-level interaction with the engine

Spotlessly documenting & organizing tooling

Developing software with real time constraints

Sim2Real workflows for developing control and perception systems for robotics

Bonus points

Personal projects (particularly involving UAVs, ML, robotics, or game dev)

Experience with >1 game engine

Open source contributions

A general awareness of cybersecurity concepts

Qualifications and requirements

Proficiency in C++ and Unreal Engine.

(optional) A degree in Computer Science, Computer Engineering, or a related field

Day-to-day responsibilities

Design, development, and testing of simulation software for UAVs and other robots

Design, development, and testing of lightweight internal tools to support engineering tasks

Periodically assist in deploying software

Periodically assist with real world testing efforts (may involve travel)

Mara

is an Equal Opportunity Employer. We will always hire folks from any and every background and lived experience, because we know that’s how the strongest teams in the world are built. Empowerment, equity, and liberation bring strength, resilience, and growth; which is why we believe in the vigorous defense, and continuous improvement, of the free nations of the world.

Folks of all genders and creeds who are Black, Indigenous, people of color, queer, trans, non-binary, disabled, parents, immigrants, and anyone who has experienced systemic oppression are encouraged to apply.

Seniority level

Entry level

Employment type

Full-time

Job function

Engineering and Information Technology

Industries

Defense and Space Manufacturing

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