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CultureMill Recruiting

Lead Game Animation Engineer

CultureMill Recruiting, San Francisco, California, United States, 94199

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Base pay range

$160,000.00/yr - $240,000.00/yr Your actual pay will be based on your skills and experience — talk with your recruiter to learn more. We’re working with a well-funded and top-rated VR game studio to help them hire a

Lead Game Animation Engineer

to architect and evolve their animation systems across character gameplay, social features, and AI-driven interactions. This is a hands-on role focused on

building, tuning, and scaling animation systems

that feel great in fast-paced, physics-based multiplayer experiences. You\'ll collaborate closely with engineers and design leadership to deliver responsive, high-fidelity character motion—and take full ownership of the animation engineering domain as the studio grows.

What You’ll Do

Architect and implement core animation systems (animation graphs, IK layers, state machines, blending logic)

Improve and refine inverse kinematics (IK) systems for lifelike character movement

Integrate animation with gameplay systems, AI bots, and player interactions in real-time

Own the quality bar for responsiveness, realism, and performance in animation systems

Collaborate with cross-functional team members to deliver new features and elevate animation fidelity

Contribute to long-term planning of animation tools and pipelines

Work within the Unity game engine

What We’re Looking For

Must have shipped multiple mobile or XR games in Unity

Demonstrated experience building and integrating animation systems in a shipped game

Strong understanding of inverse kinematics (IK), animation blending, and procedural motion

Deep technical proficiency in C#, C++, or equivalent—hands-on and systems-oriented

Ability to work independently and collaboratively in a fast-moving environment

Strong attention to animation polish and gameplay feel

Nice-to-Have

Background in physics-driven or sports gameplay systems

Familiarity with animation tooling, rigging pipelines, or runtime optimization for real-time games

VR experience

Seniority level

Director

Employment type

Full-time

Job function

Computer Games

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