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EA Sports

Experienced C++ Game Systems Software Engineer - Tiburon

EA Sports, Orlando, Florida, us, 32885

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Overview

Experienced C++ Game Systems Software Engineer - Tiburon. You will report to the Systems Development Director. As a

Generalist Software Engineer (Low-Level Systems) , you will work on game performance and help advance our primary systems and shared engine. Engineers maintain a comprehensive view of the game and engine systems, seeking ways to improve performance, utility, and capabilities for our players, as well as workflow enhancements for our development team. There will be ample opportunities to collaborate extensively with other groups throughout the American Football projects. We are looking for passionate engineers who enjoy prototyping, planning, collaborating with other engineers, and leveraging existing technologies across EA to streamline workflows and enhance capabilities, allowing us to work smarter and more efficiently to bring substantial improvements to our game. Responsibilities Develop and deliver tested, high-quality technical implementations that meet requirements. Demonstrate proactive critical thinking and develop innovative solutions to complex challenges. Collaborate with design and engineering teams to provide feedback and create clear, estimable technical designs. Contribute to core EA technologies in an architecturally sound manner to support collaborative development efforts. Enhance team efficiency by identifying opportunities for tooling or workflow improvements. Understand and consider the impact of technical implementations on performance and memory budgets. Assess how your changes affect a multi-disciplinary development team. Navigate ambiguity and investigate issues independently with minimal direction.

Your Qualifications

Solid knowledge of C++ language, best practices, and architectural considerations (3+ years of programming experience with C++). Experience working within large codebases and embedded systems. Familiarity with game engines such as Unreal, Frostbite, or Unity is preferred. Experience with multi-threaded systems and parallel programming considerations. At least 1 year of experience optimizing performance within a game team. Strong communication skills with both technical and non-technical team members. Passionate about development and interested in generalist engineering work. Understanding of resource management and hardware architecture.

About Electronic Arts

Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Seniority level

Mid-Senior level

Employment type

Full-time

Job function

Engineering and Information Technology

Industries

Computer Games

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