Tailored Management
Unity software engineer Job at Tailored Management in Redmond
Tailored Management, Redmond, WA, US, 98052
This range is provided by Tailored Management. Your actual pay will be based on your skills and experience talk with your recruiter to learn more.
Base pay range $80.00/hr - $85.00/hr
Note : Only candidates authorized to work in the U.S. without sponsorship are eligible. No C2C (Corp-to-Corp) arrangements.
Job Title: Unity Software Engineer
Location: Redmond, WA (Onsite)
Duration: 12+ Months (Extendable)
Pay Rate: $80$85/hr on W2
Job Description:
We are seeking a Unity software engineer to help with data collection tooling for large scale data collection efforts for AR/VR headsets. This is an opportunity to work on early versions of consumer hardware on cutting edge technology involving cameras and natural user interfaces. This role will also support camera and illuminator calibration for prototype devices.
Job Responsibilities:
Building and maintaining a Unity built User Experience application for Data Collections
Supervise the installation and configuration of new AR/VR systems and testing software to meet the user study needs
Design and implement tools for data collection and annotation, including:
Controlling the camera exposure and gain on mobile device (VR and/or AR headset)
Capturing image stream and metadata
Automatic upload to database
Run evaluations to automatically verify the quality of data collected from large scale data collections, flagging cases for principal investigators to check
Provide documentation of usage of tools for external vendors
Implement data capture script for collection of camera images
Work collaboratively with the Mechanical Engineers on fixturing the prototype device in the calibration station
Modify existing calibration algo to consume the collected images and produce calibration parameters in specified format
Implement a test to validate calibration quality
Key Responsibilities:
Develop and maintain Unity-based applications for AR/VR data collection
Design and implement tools for image capture, camera control, and metadata management
Automate upload and evaluation of collected data
Document tool usage for external vendors
Support calibration tasks with mechanical engineers
Modify and implement calibration algorithms and validation tests
Required Skills:
3+ years experience coding in C#
Proficient in Unity Engine and C#
Knowledge of Android OS, especially graphics and performance
Experience in game or game engine development with Unity3D
Virtual Reality experience
Creativity, verbal and written communication skills and problem-solving ability are required.
Verbal and written communication skills; communication across teams including engineers and researchers
Ability to work independently and manage ones time.
Must Have Skills:
Device calibration , coding- python and C++
Data collection software- thought processing tools, amongo DB
Pre and post processing and cloud management of image data
Preferred Skills:
C++, OpenCV, 3D math, OpenGL/DirectX
Good to Have Skills:
Image and video sequence data, large scale long video sequence date
Quality assurance image data
Seniority level Seniority level Associate
Employment type Employment type Contract
Job function Job function Engineering and Research
Industries IT Services and IT Consulting, Social Networking Platforms, and Computer Games
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Inferred from the description for this job Medical insurance
Vision insurance
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