Naughty Dog
Senior Dialogue Designer (CONTINGENT)
Naughty Dog, Santa Monica, California, United States, 90403
This position is for temporary engagement through our staffing partner DZConneX. Candidates must be authorized to work in the United States for this position. Ability to work hybrid from our Santa Monica, CA based studio is required.
If your skills, experience, and qualifications match those in this job overview, do not delay your application. Naughty Dog has been crafting best-selling, critically acclaimed games for 40 years, pushing the boundaries of interactive storytelling, gameplay, and technology. We recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5, and both games are now available on PC. We are currently focused on new projects and are seeking talented individuals to join us. Naughty Dog games are known for evocative, character-driven stories and attention to detail. We are committed to innovation and have curated top creative and technically innovative minds in the industry. We welcome diverse candidates and believe a broad range of cultural and life experiences contribute to the studio and the titles we craft together. Is your passion crafting dialogue systems? Do you love shaping the timing and aesthetics of story conversations in game engines? Are you always looking to make game dialogue sound more intelligent? Then you’ve come to the right place. Naughty Dog is offering an opportunity to join our Dialogue Team. The ideal candidate possesses proven success in both creative and technical work, with a sharp cinematic aesthetic, attention to detail, and a passion for narrative, storytelling, and systemic dialogue. We seek someone who can balance contributing ideas with maintaining the overall narrative design vision. You should have a deep understanding of how a team collaborates to create captivating narrative experiences. Being a self-starter is crucial, so clear communication is required. You will work closely with Dialogue Designers, as well as collaborate with fellow Dialogue Team members, writers, designers, animators, and programmers. The Senior Dialogue Designer role is part of the Dialogue Team, under the Audio Department. You will report to the Dialogue Lead and Audio Director for all tasks. Writing is not a responsibility for this role; please check back for writing/narrative positions when available. What you will do:
Coordinating and implementing dialogue for the following:
Gameplay/Story dialogue scenarios In-game cinematics NPC AI driven dialogue systems Non-verbal vocal exertion tagging on animations
Creatively iterate on the design and polish the gameplay experience by collaborating closely with writers, animators, designers, and programmers. General scripting support for the rest of the dialogue team such as creating script functions, debugging scripts, and prototyping gameplay. Work within a level editor to implement scripting regions, spawners, and other markup. Provide detailed feedback on writing for systemic dialogue cohesion, consistency, and character arc Be a growing expert on features that you own or share Assign and review the work of mid- and associate-level team members where appropriate What skills you will use:
5+ years game audio experience with at least 1-2 shipped AAA credit(s) Detailed understanding of naturalistic dialogue timing, pacing, and flow Strong scripting skills and experience with languages such as Lua, Python, etc. Strong scripting skills (Python, Lua, etc). Enjoy being a teammate, exhibit an open and collaborative approach to their work. Excellent communication skills; Able to give and request assistance with problems and issues across the development team Strong problem-solving skills; Able to accurately assess issues and formulate creative solutions, whether design or technical Outstanding organization and documentation skills; Able to work with large amounts of assets, provide clear naming conventions and detailed tracking Extraordinary team attitude and being receptive to changes and direction in this dynamic atmosphere Bonus Skills:
Demonstrable programming skills (C++, C#, etc.) Previous advanced experience with various forms of linear/interactive narrative media Experience with audio design/editing Knowledge of DAWs and/or digital audio theory As part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete a test. Please refer to our Candidate Privacy Notice
for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $60 — $75 USD
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If your skills, experience, and qualifications match those in this job overview, do not delay your application. Naughty Dog has been crafting best-selling, critically acclaimed games for 40 years, pushing the boundaries of interactive storytelling, gameplay, and technology. We recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5, and both games are now available on PC. We are currently focused on new projects and are seeking talented individuals to join us. Naughty Dog games are known for evocative, character-driven stories and attention to detail. We are committed to innovation and have curated top creative and technically innovative minds in the industry. We welcome diverse candidates and believe a broad range of cultural and life experiences contribute to the studio and the titles we craft together. Is your passion crafting dialogue systems? Do you love shaping the timing and aesthetics of story conversations in game engines? Are you always looking to make game dialogue sound more intelligent? Then you’ve come to the right place. Naughty Dog is offering an opportunity to join our Dialogue Team. The ideal candidate possesses proven success in both creative and technical work, with a sharp cinematic aesthetic, attention to detail, and a passion for narrative, storytelling, and systemic dialogue. We seek someone who can balance contributing ideas with maintaining the overall narrative design vision. You should have a deep understanding of how a team collaborates to create captivating narrative experiences. Being a self-starter is crucial, so clear communication is required. You will work closely with Dialogue Designers, as well as collaborate with fellow Dialogue Team members, writers, designers, animators, and programmers. The Senior Dialogue Designer role is part of the Dialogue Team, under the Audio Department. You will report to the Dialogue Lead and Audio Director for all tasks. Writing is not a responsibility for this role; please check back for writing/narrative positions when available. What you will do:
Coordinating and implementing dialogue for the following:
Gameplay/Story dialogue scenarios In-game cinematics NPC AI driven dialogue systems Non-verbal vocal exertion tagging on animations
Creatively iterate on the design and polish the gameplay experience by collaborating closely with writers, animators, designers, and programmers. General scripting support for the rest of the dialogue team such as creating script functions, debugging scripts, and prototyping gameplay. Work within a level editor to implement scripting regions, spawners, and other markup. Provide detailed feedback on writing for systemic dialogue cohesion, consistency, and character arc Be a growing expert on features that you own or share Assign and review the work of mid- and associate-level team members where appropriate What skills you will use:
5+ years game audio experience with at least 1-2 shipped AAA credit(s) Detailed understanding of naturalistic dialogue timing, pacing, and flow Strong scripting skills and experience with languages such as Lua, Python, etc. Strong scripting skills (Python, Lua, etc). Enjoy being a teammate, exhibit an open and collaborative approach to their work. Excellent communication skills; Able to give and request assistance with problems and issues across the development team Strong problem-solving skills; Able to accurately assess issues and formulate creative solutions, whether design or technical Outstanding organization and documentation skills; Able to work with large amounts of assets, provide clear naming conventions and detailed tracking Extraordinary team attitude and being receptive to changes and direction in this dynamic atmosphere Bonus Skills:
Demonstrable programming skills (C++, C#, etc.) Previous advanced experience with various forms of linear/interactive narrative media Experience with audio design/editing Knowledge of DAWs and/or digital audio theory As part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete a test. Please refer to our Candidate Privacy Notice
for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $60 — $75 USD
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