Meta
Summary:
OURO Interactive is Oculus Studio’s first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you’ll be at the forefront of shipping cross-platform VR/MR and mobile experiences for the ever-expanding Horizon metaverse.
Required Skills:
Principal Technical Artist Responsibilities:
Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles
Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
Optimize environments to keep artistic fidelity as high as possible while maintaining performance
Support the ingestion of finished art to the game engine, assisting in asset performance and validation
Create and maintain technical documentation
Train and mentor other artists to grow their technical skills
Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization
Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
Support the content team in debugging issues with tools, assets, or framerate
Minimum Qualifications: Minimum Qualifications: 7+ years of professional experience as a Technical Artist shipping a major title in a relevant role
Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art
Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering
Experience in shader languages (GLSL, ShaderLab, HLSL)
Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools
Experience creating scripts and plugins for DCC's using Python, etc
Working knowledge of Blender and Substance Designer+Painter
Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation
Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting
Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality
Preferred Qualifications: Preferred Qualifications: Experience working with TypeScript and React
Experience working on and supporting User Generated Content
Experience in Mixed Reality or Mobile pipelines
Experience with integrating AI models, or working with pipelines that have introduced AI integration
C++ graphics programming experience
Demonstrated in-depth experience with real-time graphics pipelines
Experience working in pushing high visual fidelity content in limited hardware
Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc
Public Compensation: $181,000/year to $250,000/year + bonus + equity + benefits Industry:
Internet Equal Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
Optimize environments to keep artistic fidelity as high as possible while maintaining performance
Support the ingestion of finished art to the game engine, assisting in asset performance and validation
Create and maintain technical documentation
Train and mentor other artists to grow their technical skills
Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization
Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
Support the content team in debugging issues with tools, assets, or framerate
Minimum Qualifications: Minimum Qualifications: 7+ years of professional experience as a Technical Artist shipping a major title in a relevant role
Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art
Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering
Experience in shader languages (GLSL, ShaderLab, HLSL)
Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools
Experience creating scripts and plugins for DCC's using Python, etc
Working knowledge of Blender and Substance Designer+Painter
Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation
Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting
Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality
Preferred Qualifications: Preferred Qualifications: Experience working with TypeScript and React
Experience working on and supporting User Generated Content
Experience in Mixed Reality or Mobile pipelines
Experience with integrating AI models, or working with pipelines that have introduced AI integration
C++ graphics programming experience
Demonstrated in-depth experience with real-time graphics pipelines
Experience working in pushing high visual fidelity content in limited hardware
Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc
Public Compensation: $181,000/year to $250,000/year + bonus + equity + benefits Industry:
Internet Equal Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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