Blind Squirrel Games
Overview
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Sr. Graphics Engineer
role at
Blind Squirrel Games . This is a full-time hybrid position based out of Irvine, CA, or Austin, TX. The annual salary for this position is projected to range between $110,000 and $120,000, depending on experience, skills, performance, location, and organizational needs. Blind Squirrel Games is an equal opportunity employer. Responsibilities
Contribute to the visual fidelity and efficient rendering of our cross-platform title Extend current graphics-related systems and tools to fit the requirements of our game Maintain a good knowledge of the engine and tools pipeline to facilitate communication and enable identification of issues pertaining to the production or use of the graphics pipeline Clearly communicate updates and concerns to their manager Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry Other duties may be assigned to accomplish company or department objectives Qualifications And Education Requirements
6+ year experience programming in game development Bachelor’s Degree in Computer Science or related field Unreal Engine experience, specifically working with Graphics (UE4, UE5) Preferred Skills
3+ years professional experience as graphics programmer Strong C, C++ programming and debugging experience Experience working with current graphics algorithms and hardware Experience with memory management, multi-threading and low-level optimizations PS4, XB1, or Nintendo Switch rendering experience Self-motivated and passionate about computer graphics Thorough understanding of basic graphics techniques relating to lighting, shadowing, etc. Knowledge of shading languages such as HLSL and GLSL Capable of conveying a range of complex technical issues to both technical and non-technical team members Understanding of complex relationship between written code and its execution on underlying hardware Thorough understanding of current rendering pipeline Pluses
Built an Engine from scratch Worked on a multi-year large-scale game title Experience with Perforce and Git Passion about games and game development Experience with implementing a DirectX, OpenGL, or Vulkan based rendering system and subsystems Equal Opportunity
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.
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Join to apply for the
Sr. Graphics Engineer
role at
Blind Squirrel Games . This is a full-time hybrid position based out of Irvine, CA, or Austin, TX. The annual salary for this position is projected to range between $110,000 and $120,000, depending on experience, skills, performance, location, and organizational needs. Blind Squirrel Games is an equal opportunity employer. Responsibilities
Contribute to the visual fidelity and efficient rendering of our cross-platform title Extend current graphics-related systems and tools to fit the requirements of our game Maintain a good knowledge of the engine and tools pipeline to facilitate communication and enable identification of issues pertaining to the production or use of the graphics pipeline Clearly communicate updates and concerns to their manager Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry Other duties may be assigned to accomplish company or department objectives Qualifications And Education Requirements
6+ year experience programming in game development Bachelor’s Degree in Computer Science or related field Unreal Engine experience, specifically working with Graphics (UE4, UE5) Preferred Skills
3+ years professional experience as graphics programmer Strong C, C++ programming and debugging experience Experience working with current graphics algorithms and hardware Experience with memory management, multi-threading and low-level optimizations PS4, XB1, or Nintendo Switch rendering experience Self-motivated and passionate about computer graphics Thorough understanding of basic graphics techniques relating to lighting, shadowing, etc. Knowledge of shading languages such as HLSL and GLSL Capable of conveying a range of complex technical issues to both technical and non-technical team members Understanding of complex relationship between written code and its execution on underlying hardware Thorough understanding of current rendering pipeline Pluses
Built an Engine from scratch Worked on a multi-year large-scale game title Experience with Perforce and Git Passion about games and game development Experience with implementing a DirectX, OpenGL, or Vulkan based rendering system and subsystems Equal Opportunity
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.
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