Halo Studios
Halo Studios is hiring: Senior Software Engineer in Redmond
Halo Studios, Redmond, WA, US, 98052
Overview Join to apply for the Senior Software Engineer role at Halo Studios .
Halo Studios is looking for our next Senior Software Engineer to help create a new Halo FPS developed in Unreal Engine 5. By working with key stakeholders across multiple disciplines within Halo Studios, you will help build innovative game features for our next title. Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Halo Studios is part of Xbox Game Studios, with Halo spanning games, novels, comics, licensed collectibles, apparel, and more, all within a shared vision of heroism, mystery, and wonder.
Responsibilities Collaborate amongst a cross-functional team to deliver engineering solutions that match project goals & timelines.
Design, implementation, and maintenance of online client features in Unreal Engine 5, including but not limited to gameplay systems and online systems, in C++ and Blueprint.
Work with a cross-functional team of designers, artists, producers, and testers to estimate and document technical proposals.
Carefully consider technical tradeoffs to ensure robust, performant system implementations that scale to millions of players across a variety of hardware endpoints.
Qualifications Required Qualifications
Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience.
2+ years of experience developing features for an online multiplayer game.
2+ years of experience developing / debugging multithreaded systems.
Experience developing / debugging games on consoles.
Preferred Qualifications
2+ years experience with industry standard or proprietary game engines (e.g. Unreal Engine).
2+ shipped video games on console and/or PC.
Experience developing & debugging systems that make use of 3rd party SDKs.
Experience developing & debugging game networking traffic.
Ability to forge partnerships with design to build memorable gameplay experiences.
Compensation Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year. Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Equal Opportunity Microsoft will accept applications for the role until September 23, 2025. Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
Job Details Seniority level: Not Applicable
Employment type: Full-time
Job function: Engineering and Information Technology
Industries: Computer Games
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