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TCWGlobal

3D Art Generalist

TCWGlobal, New York, New York, United States

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3D Art Generalist W2 Contract 5-6 Months Onsite, Richardson, TX $30/hr + benefits

Our company creates and publishes original interactive entertainment content for video games worldwide. We are seeking an entry-level 3D Environment Artist (Contractor) to assist our team in in making AAA games.

Summary: The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.

Responsibilities: • Work collaboratively with artists and leads to create the game environments. • Optimize 3d model for destruction and performance. • Create destructible meshes. • Create collision meshes. • Assist senior artist on task. • Set dressing and placing props in levels.

Qualifications: • Some experience with world building, texturing, and lighting inside a game editor such as Radiant, Unreal, or comparable editor • Some experience in environment asset creation using contemporary, real-time rendering methods. • Understanding of modern 3D modeling packages • Solid team player with strong work ethic and cooperative attitude • Self-motivated and focused worker with good communication and collaboration skills • Willingness to undertake technical R&D related to game environments creation. • Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines. • Excellent oral and written communication skills

Preferred Skills: • Passion for gaming, First Person Shooters in particular • Experience using Modo. • Experience in organic prop and environment creation • Traditional art skills including sketching, illustration, painting, etc. • University or equivalent art-related degree