Blizzard Entertainment
Software Engineer, Graphics - Overwatch 2
Blizzard Entertainment, Irvine, California, United States, 92713
Software Engineer, Graphics - Overwatch 2
Soldiers, scientists, adventurers, odditiesengineers! We are the Overwatch team, passionate gamers at heart, and we're looking for a new hero to help us make Overwatch 2 - the globe-spanning sequel to Blizzard Entertainment's acclaimed team-based game. We are seeking a talented and passionate Mid-Level Graphics Programmer to join our core engine team who shares our values: We take responsibility for delivering our work We collaborate constantly, helping each other to be successful We continuously improve our knowledge, workflows and processes We communicate openly, calling out issues, opportunities, and sharing feedback We have integrity, maintain confidentiality, and share a sense of ownership in our success We have passion for the game, our players, quality work, and technology In this role, you will be instrumental in implementing and optimizing graphical systems that bring Overwatch to life. You'll work closely with a cross-functional team of engine programmers, gameplay programmers, designers, technical artists, and artists to deliver stunning visuals while ensuring robust performance across target platforms. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA. Responsibilities: Collaborate closely with members across the team to understand their needs, enhance their workflows, and support content creation. Debug and troubleshoot rendering issues, visual artifacts, and stability problems. Contribute to core rendering features, pipelines, and backends within our proprietary game engine. Develop and maintain shaders (HLSL, GLSL, or similar) for various visual effects, materials, and lighting models. Actively participate in code reviews, sharing knowledge, and mentoring junior team members. Required Skills & Experience: A minimum of 5 years' experience in graphics programming or combination of education and experience. Proficiency in C++ with an understanding of object-oriented design and data structures. Proficiency in shader programming languages (HLSL, GLSL, or similar). Experience with at least one modern graphics API (DirectX 12, Vulkan, Metal, PS5, etc.). Familiarity with game content pipeline and tools. Solid understanding of 3D graphics fundamentals, including linear algebra and trigonometry, as they apply to computer graphics. Must be comfortable working within and adding to an established code framework. Excellent communications skills. Passion for video games, especially FPS games, and a strong desire to contribute to high-quality visual experiences. Pluses: A degree in computer science, or a related field. Familiarity with multi-threading and optimization. Experience developing for a wide range of PC hardware and console platforms. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. In the U.S., the standard base pay range for this role is $37.26 - $68.93 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Soldiers, scientists, adventurers, odditiesengineers! We are the Overwatch team, passionate gamers at heart, and we're looking for a new hero to help us make Overwatch 2 - the globe-spanning sequel to Blizzard Entertainment's acclaimed team-based game. We are seeking a talented and passionate Mid-Level Graphics Programmer to join our core engine team who shares our values: We take responsibility for delivering our work We collaborate constantly, helping each other to be successful We continuously improve our knowledge, workflows and processes We communicate openly, calling out issues, opportunities, and sharing feedback We have integrity, maintain confidentiality, and share a sense of ownership in our success We have passion for the game, our players, quality work, and technology In this role, you will be instrumental in implementing and optimizing graphical systems that bring Overwatch to life. You'll work closely with a cross-functional team of engine programmers, gameplay programmers, designers, technical artists, and artists to deliver stunning visuals while ensuring robust performance across target platforms. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA. Responsibilities: Collaborate closely with members across the team to understand their needs, enhance their workflows, and support content creation. Debug and troubleshoot rendering issues, visual artifacts, and stability problems. Contribute to core rendering features, pipelines, and backends within our proprietary game engine. Develop and maintain shaders (HLSL, GLSL, or similar) for various visual effects, materials, and lighting models. Actively participate in code reviews, sharing knowledge, and mentoring junior team members. Required Skills & Experience: A minimum of 5 years' experience in graphics programming or combination of education and experience. Proficiency in C++ with an understanding of object-oriented design and data structures. Proficiency in shader programming languages (HLSL, GLSL, or similar). Experience with at least one modern graphics API (DirectX 12, Vulkan, Metal, PS5, etc.). Familiarity with game content pipeline and tools. Solid understanding of 3D graphics fundamentals, including linear algebra and trigonometry, as they apply to computer graphics. Must be comfortable working within and adding to an established code framework. Excellent communications skills. Passion for video games, especially FPS games, and a strong desire to contribute to high-quality visual experiences. Pluses: A degree in computer science, or a related field. Familiarity with multi-threading and optimization. Experience developing for a wide range of PC hardware and console platforms. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. In the U.S., the standard base pay range for this role is $37.26 - $68.93 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.