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Meta

Software Engineer, Graphics

Meta, Redmond, Washington, United States, 98052

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Overview Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.

Responsibilities

Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance

Collaborate with cross-functional teams across Meta on various projects, including camera, graphics, media enhancements, and more

Build tools and pipelines for generating realistic synthetic images and video effects

Enable high-fidelity experiences through remote compute solutions or mobile device solutions with limited resources

Support rendering subsystems for platforms such as Spark AR and Horizon

Document and support graphics features

Create high-quality, performant, and maintainable code

Deliver innovation into products through collaboration with engineering teams

Minimum Qualifications

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

5+ years software development experience in industry settings or PhD with 2+ years of experience

3+ years of graphics software engineering experience

Experience with C/C++ programming

Experience with object-oriented and component-based design experience

Preferred Qualifications

Problem-solving and communication skills

Experience delivering AAA (high-quality) Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience

Knowledge of ray tracing, rasterization and linear algebra

Experience with low level performance profiling and optimization

Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles

Experience with either DirectX/Vulkan/OpenGL/Metal

Compensation Public Compensation:

$70.67/hour to $208,000/year + bonus + equity + benefits

Industry Internet

Equal Opportunity Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer . We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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