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Iron Systems, Inc

Gameplay Software Engineer II

Iron Systems, Inc, Burlingame, California, United States, 94012

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Gameplay Software Engineer II

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Iron Systems, Inc . Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customers have trusted us for innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services. Job Title:

Gameplay Software Engineer II Location:

US - CA - Burlingame Responsibilities

Feature Development: Work with a team of engineers to implement new features, integrate platform services, and add new game content to Beat Saber. Codebase Ownership: Take ownership of major areas of the codebase, maintaining and improving code quality, stability, and scalability. Performance Optimization: Optimize various game systems to achieve best-in-class performance across all supported platforms. Collaboration: Work independently and as part of a team, contributing to a fast-paced, diverse, and collaborative environment. Product Lifecycle: Participate in all phases of the product development lifecycle, including requirements definition, specifications, development, testing, product release, and sustaining engineering. Minimum Qualifications

BS in Computer Science/Engineering or equivalent industry experience. 3-5 years game development experience. Proficiency in C#, object oriented programming, and component oriented architecture. Ability to work independently with minimal outside supervision. Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment. A habit of writing super-clean, encapsulated, testable, and well documented code. Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering. Preferred Qualifications

Working knowledge of 3D math. Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation. Previous experience developing for current generation of gaming platforms. Experience with version control and build systems. Seniority level

Mid-Senior level Employment type

Full-time Job function

Engineering and Information Technology Industries

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