Riot Games
Senior Technical Artist, Environment - Unpublished R&D Product
Riot Games, Los Angeles, California, United States, 90079
Senior Technical Artist, Environment - Unpublished R&D Product
As a Senior Technical Artist on the MMO team, you will develop the
systems, tools, and workflows
that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop—it is a living, responsive element of the player experience. Your work will empower the environment art team to
build at scale while maintaining visual fidelity, performance, and creative flexibility
for years to come. As a
Senior Environment Technical Artist , you'll partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows, modular asset systems, and tools that make large-scale, high-fidelity worldbuilding not just possible—but efficient. This role is a mix of
toolmaker ,
collaborator, and artist.
You’ll work with artists and designers to transform creative vision into performant, scalable content that supports exploration, gameplay, and immersion across a sprawling open world. Responsibilities Build and maintain procedural and targeted tools that support scalable environment asset creation in Houdini, Unreal, and other pipelines. Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition. Contribute hands-on to worldbuilding—working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes. Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency. Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, material workflows. Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows. Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game’s long-term needs. Contribute to the visual and technical evolution of the world, ensuring our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs. Proactively identify tech debt and pipeline inefficiencies, explore future technology, and drive strategic solutions that prepare us for the long road of live service MMO development. Required Qualifications 5+ years as a Technical Artist or Environment TD in games or related industries, with a focus on environment content development. Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation. Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc. Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows. Deep familiarity with Unreal Engine 5’s worldbuilding tools, including PCG, the material editor, world partition, and level streaming systems. Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration. Desired Qualifications Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments. Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools. Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints. A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions. Portfolio Requirements Examples of procedural tools or workflows you’ve developed (e.g. terrain generation, biome tools, spline tools). Demonstrable in-engine worldbuilding work, including asset integration. Any documentation or breakdowns that highlight how your tools or tech contributed to scale, speed, or creative flexibility. Riot Games offers a range of benefits, including medical, dental, and life insurance, parental leave, and a 401k with company match. We prioritize work-life balance and offer flexible work schedules. Riot Games is an equal opportunity employer and welcomes applications from diverse candidates. We are committed to providing a fair and inclusive hiring process.
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As a Senior Technical Artist on the MMO team, you will develop the
systems, tools, and workflows
that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop—it is a living, responsive element of the player experience. Your work will empower the environment art team to
build at scale while maintaining visual fidelity, performance, and creative flexibility
for years to come. As a
Senior Environment Technical Artist , you'll partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows, modular asset systems, and tools that make large-scale, high-fidelity worldbuilding not just possible—but efficient. This role is a mix of
toolmaker ,
collaborator, and artist.
You’ll work with artists and designers to transform creative vision into performant, scalable content that supports exploration, gameplay, and immersion across a sprawling open world. Responsibilities Build and maintain procedural and targeted tools that support scalable environment asset creation in Houdini, Unreal, and other pipelines. Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition. Contribute hands-on to worldbuilding—working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes. Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency. Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, material workflows. Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows. Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game’s long-term needs. Contribute to the visual and technical evolution of the world, ensuring our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs. Proactively identify tech debt and pipeline inefficiencies, explore future technology, and drive strategic solutions that prepare us for the long road of live service MMO development. Required Qualifications 5+ years as a Technical Artist or Environment TD in games or related industries, with a focus on environment content development. Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation. Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc. Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows. Deep familiarity with Unreal Engine 5’s worldbuilding tools, including PCG, the material editor, world partition, and level streaming systems. Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration. Desired Qualifications Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments. Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools. Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints. A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions. Portfolio Requirements Examples of procedural tools or workflows you’ve developed (e.g. terrain generation, biome tools, spline tools). Demonstrable in-engine worldbuilding work, including asset integration. Any documentation or breakdowns that highlight how your tools or tech contributed to scale, speed, or creative flexibility. Riot Games offers a range of benefits, including medical, dental, and life insurance, parental leave, and a 401k with company match. We prioritize work-life balance and offer flexible work schedules. Riot Games is an equal opportunity employer and welcomes applications from diverse candidates. We are committed to providing a fair and inclusive hiring process.
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