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Halo Studios

Graphics Technical Artist

Halo Studios, Redmond, Washington, United States, 98052

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Halo Studios is building the future of the blockbuster

Halo

series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe. Halo Studios is looking for a Graphics Technical Artist who is passionate about solving complex technical challenges, thrives in a fast-paced environment, and is eager to push the boundaries of what is visually possible in games. In this role, you will serve as a bridge between artists and engineers, leveraging your deep technical expertise in rendering and optimization to ensure our projects achieve the highest graphical standards. Roles at our studio are flexible, and you can work from home up to two days a week in this role. Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond. Responsibilities

Analyze and optimize game GPU/CPU/streaming performance and memory usage Explore new techniques via proof-of-concept prototypes to identify better solutions and drive visual quality and content production productivity Advocate for and implement scalability solutions for cross-platform development, targeting both high-end and lower-spec hardware Serves as a liaison between Design/Art and Engineering teams by communicating artistic goals and technical practicalities to both audiences Defining and documenting technical standards and content specifications Embody our culture and values Qualifications

Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 2+ years technical art or industry-related design experience OR Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience OR equivalent experience. 3+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite). Other Requirements

Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter. Preferred Qualifications

Experience shipping 2+ games end to end. Demonstrated record of success to working effectively with multiple teams and stakeholders, managing conflicting priorities. Ability to learn skills ad hoc to support disciplines across the art/engineering teams. Technical Art IC3 - The typical base pay range for this role across the U.S. is USD $100,600 - $199,000 per year. Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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