The Judge Group
Location:
San Francisco, CA (Hybrid: Tues–Thurs onsite) Role Overview Focus:
Lead UX design for a daily games program, inspired by NY Times-style puzzle games. Scope:
Design individual game experiences and a broader arcade system. Features include user profiles, leaderboards, social play, and daily streaks. Games are first-party, built internally without game engines Accessible via Client Search on desktop and mobile. Part of the
Delight Team
under Client, known for playful features like interactive games. The UX Designer will be the
sole UX lead , collaborating with game designers, illustrators, and animators (who may not have UX backgrounds). Close partnership with artists and creatives; adaptability and cross-functional communication are key. Ideal Candidate Profile Experience:
5+ years in UX design (no upper limit), preferably in casual/daily/puzzle games. Skills: Strong UX and visual design blend. Proficiency in
Figma
for mocks/specs. Familiarity with
After Effects
and
Photoshop
(nice to have). Solid grasp of
information architecture
and
cross-game UX systems
(e.g., leaderboards, profiles). Ability to work independently and navigate legacy systems. Tools & Systems Primary Design Tool:
Figma. Games are built using internal tools, not third-party engines. Additional Notes The UX Designer will contribute to defining the design system within Client material design and search frameworks. Success in the role involves finalizing proposals and mockups for new features. Challenges include collaborating with non-UX creatives and adapting to varied game development eras. We are an equal opportunities employer and welcome applications from all qualified candidates.
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San Francisco, CA (Hybrid: Tues–Thurs onsite) Role Overview Focus:
Lead UX design for a daily games program, inspired by NY Times-style puzzle games. Scope:
Design individual game experiences and a broader arcade system. Features include user profiles, leaderboards, social play, and daily streaks. Games are first-party, built internally without game engines Accessible via Client Search on desktop and mobile. Part of the
Delight Team
under Client, known for playful features like interactive games. The UX Designer will be the
sole UX lead , collaborating with game designers, illustrators, and animators (who may not have UX backgrounds). Close partnership with artists and creatives; adaptability and cross-functional communication are key. Ideal Candidate Profile Experience:
5+ years in UX design (no upper limit), preferably in casual/daily/puzzle games. Skills: Strong UX and visual design blend. Proficiency in
Figma
for mocks/specs. Familiarity with
After Effects
and
Photoshop
(nice to have). Solid grasp of
information architecture
and
cross-game UX systems
(e.g., leaderboards, profiles). Ability to work independently and navigate legacy systems. Tools & Systems Primary Design Tool:
Figma. Games are built using internal tools, not third-party engines. Additional Notes The UX Designer will contribute to defining the design system within Client material design and search frameworks. Success in the role involves finalizing proposals and mockups for new features. Challenges include collaborating with non-UX creatives and adapting to varied game development eras. We are an equal opportunities employer and welcome applications from all qualified candidates.
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