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Meta Platforms

Software Engineer, Graphics

Meta Platforms, Sunnyvale, California, United States, 94087

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Software Engineer, Graphics

Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success. Responsibilities

Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Collaborate with cross-functional teams across Meta on various projects, including camera, graphics, media enhancements, and more Build tools and pipelines for generating realistic synthetic images and video effects Enable high-fidelity experiences through remote compute solutions or mobile device solutions with limited resources Support rendering subsystems for platforms such as Spark AR and Horizon Document and support graphics features Create high-quality, performant, and maintainable code Deliver innovation into products through collaboration with engineering teams Minimum Qualifications

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience 5+ years software development experience in industry settings or PhD with 2+ years of experience 3+ years of graphics software engineering experience Experience with C/C++ programming Experience with object-oriented and component-based design experience Preferred Qualifications

Problem-solving and communication skills Experience delivering AAA (high-quality) Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience Knowledge of ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal $70.67/hour to $208,000/year + bonus + equity + benefits Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics.