Iron Systems, Inc
Gameplay Software Engineer II
Iron Systems, Inc, Burlingame, California, United States, 94012
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Gameplay Software Engineer II
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Iron Systems, Inc 1 day ago Be among the first 25 applicants Join to apply for the
Gameplay Software Engineer II
role at
Iron Systems, Inc Get AI-powered advice on this job and more exclusive features. Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.
Job Title: Gameplay Software Engineer II
Location: US - CA - Burlingame
Gameplay Software Engineer(s)- Games Responsibilities
Create sample TypeScript code to demonstrate NPC behaviors in Horizon Worlds Create both simple and complex examples that can be used both for creator samples and for AI training. BS in Computer Science/Engineering or equivalent industry experience. 3-5 years game development experience. Proficiency in TypeScript. Ability to work independently with minimal outside supervision. Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment. A habit of writing super-clean, encapsulated, testable, and well documented code. Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications
Working knowledge of 3D math. Experience with version control and build systems.
Preferred Qualifications
Working knowledge of 3D math. Experience with version control and build systems.
Responsibilities
Create NPC tools to demonstrate NPC behaviors in Horizon Worlds Create both simple and complex examples that can be used both for creator samples and for AI training.
Requirements
BS in Computer Science/Engineering or equivalent industry experience. 3-5 years game development experience. Proficiency in C# Ability to work independently with minimal outside supervision. Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment. A habit of writing super-clean, encapsulated, testable, and well documented code. Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Seniority level
Seniority level Mid-Senior level Employment type
Employment type Full-time Job function
Job function Engineering and Information Technology Industries IT Services and IT Consulting Referrals increase your chances of interviewing at Iron Systems, Inc by 2x Sign in to set job alerts for “Software Engineer” roles.
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Gameplay Software Engineer II
role at
Iron Systems, Inc 1 day ago Be among the first 25 applicants Join to apply for the
Gameplay Software Engineer II
role at
Iron Systems, Inc Get AI-powered advice on this job and more exclusive features. Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.
Job Title: Gameplay Software Engineer II
Location: US - CA - Burlingame
Gameplay Software Engineer(s)- Games Responsibilities
Create sample TypeScript code to demonstrate NPC behaviors in Horizon Worlds Create both simple and complex examples that can be used both for creator samples and for AI training. BS in Computer Science/Engineering or equivalent industry experience. 3-5 years game development experience. Proficiency in TypeScript. Ability to work independently with minimal outside supervision. Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment. A habit of writing super-clean, encapsulated, testable, and well documented code. Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Preferred Qualifications
Working knowledge of 3D math. Experience with version control and build systems.
Preferred Qualifications
Working knowledge of 3D math. Experience with version control and build systems.
Responsibilities
Create NPC tools to demonstrate NPC behaviors in Horizon Worlds Create both simple and complex examples that can be used both for creator samples and for AI training.
Requirements
BS in Computer Science/Engineering or equivalent industry experience. 3-5 years game development experience. Proficiency in C# Ability to work independently with minimal outside supervision. Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment. A habit of writing super-clean, encapsulated, testable, and well documented code. Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Seniority level
Seniority level Mid-Senior level Employment type
Employment type Full-time Job function
Job function Engineering and Information Technology Industries IT Services and IT Consulting Referrals increase your chances of interviewing at Iron Systems, Inc by 2x Sign in to set job alerts for “Software Engineer” roles.
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Palo Alto, CA $180,000.00-$440,000.00 2 weeks ago Alameda, CA $130,000.00-$160,000.00 1 month ago Palo Alto, CA $140,000.00-$185,000.00 2 weeks ago We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
#J-18808-Ljbffr