Respawn Entertainment
Combat Designer - Enemy (Star Wars Jedi)
Respawn Entertainment, Kirkland, Washington, United States, 98034
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond.
We're looking for a highly-skilled Combat Designer to join our Star Wars team. Our ideal candidate is well-versed in the areas of enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Reporting to the Lead Combat Designer, our Combat Designers focus on delivering stellar gameplay combat experiences that feel good to play at every level.
What You'll Do...
Collaborate with and take direction from the Lead Combat Designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion. Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game. Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning. Research subject matter relating to the design objective to ensure the authenticity of the experience. Facilitate communication and coordination between relevant departments to ensure overall creative vision. Have the ability to self-critique and accept outside critique. Incorporate coworkers' ideas into the process. Participate in the research and development of new tools and design systems. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Ideally, you will have...
At least 3+ years' experience in the games industry working as a combat / systems designer, shipping at least one title. Experience designing and implementing enemies, bosses, and combat systems using a visual scripting or text-based language. Experience with Unreal Engine is ideal. Experience in rapid prototyping to test the feasibility of concepts. Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Strong attention to detail and ability to systematically break down problems logically. Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal communication. Excellent collaborative communications skills - especially interdepartmental. CS degree is a plus. A passion for melee combat games is a major plus. If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it. In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks. Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD California (depending on location e.g. Los Angeles vs. San Francisco) *$101,700 - $151,900 USD Washington (depending on location e.g. Seattle vs. Spokane) *$96,400 - $126,400 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
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Collaborate with and take direction from the Lead Combat Designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion. Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game. Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning. Research subject matter relating to the design objective to ensure the authenticity of the experience. Facilitate communication and coordination between relevant departments to ensure overall creative vision. Have the ability to self-critique and accept outside critique. Incorporate coworkers' ideas into the process. Participate in the research and development of new tools and design systems. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Ideally, you will have...
At least 3+ years' experience in the games industry working as a combat / systems designer, shipping at least one title. Experience designing and implementing enemies, bosses, and combat systems using a visual scripting or text-based language. Experience with Unreal Engine is ideal. Experience in rapid prototyping to test the feasibility of concepts. Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Strong attention to detail and ability to systematically break down problems logically. Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal communication. Excellent collaborative communications skills - especially interdepartmental. CS degree is a plus. A passion for melee combat games is a major plus. If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it. In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks. Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD California (depending on location e.g. Los Angeles vs. San Francisco) *$101,700 - $151,900 USD Washington (depending on location e.g. Seattle vs. Spokane) *$96,400 - $126,400 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
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