CD PROJEKT RED
Overview
CD PROJEKT RED is seeking an experienced, talented and creative Senior Level Designer to join our team working on Project Sirius, a multiplayer game set within the world of The Witcher. Help us bring our vision to life while exploring and advancing gameplay spaces and combat encounters. Responsibilities
Design, prototype, iterate, and polish maps, including level geometry, blockouts, encounters, and other gameplay elements. Craft unique spaces for encounters, traversal and systemic gameplay where level flow and visual composition form memorable experiences. Develop and work within predefined player and world metrics to create spaces. Cooperate closely with Lead Level Designer and Level Artists to ensure created levels contribute to and enhance the gameplay experience. Collaborate with Quest team to create spaces that enhance quest flow and bring the story of the game world to life. Work with Lead Level Designer to support the growth of members on the Level Design team through Sirius’s development. Maintain Level Design documentation for systems, metrics and design approaches. Contribute ideas for improving gameplay systems and principles, while remaining receptive to feedback from others. Collaborate with Art and Design teams to ensure functional and visual consistency across both hand-crafted and procedurally generated environments. Qualifications
5+ years of experience in level design or similar role in AAA game development. Experience with building game levels using 3D tools (UE, Unity, Maya, Blender, or similar). Knowledge of game design systems and level design elements and how they align. Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences. Strong ability to problem solve both collaboratively and independently. Strong written and verbal communication skills. Curiosity, kindness and a positive and professional can-do attitude. Nice to have
Experience with UE5. Experience with procedural systems, especially for environments. Experience working with scripted quest or narrative content. Experience with multiplayer AAA games. Artistic background in 2D or 3D. Additional Information
This job can be hybrid/in-office from Boston or fully remote from the USA or Canada. Benefits
Company-paid medical healthcare (dental, vision & mental). Paid Leave — 20 days per year (26 days after two years). No dress code — casual work environment. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth
Flexible working hours. Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are available. Merch and a welcome pack to help you feel at home. Life in the Office
Dog-friendly office and a truly international working environment. If you have observed any irregularities in our recruitment process please report anonymously. Seniority level: Mid-Senior level Employment type: Full-time Job function: Design, Art/Creative, IT Industries: Computer Games
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CD PROJEKT RED is seeking an experienced, talented and creative Senior Level Designer to join our team working on Project Sirius, a multiplayer game set within the world of The Witcher. Help us bring our vision to life while exploring and advancing gameplay spaces and combat encounters. Responsibilities
Design, prototype, iterate, and polish maps, including level geometry, blockouts, encounters, and other gameplay elements. Craft unique spaces for encounters, traversal and systemic gameplay where level flow and visual composition form memorable experiences. Develop and work within predefined player and world metrics to create spaces. Cooperate closely with Lead Level Designer and Level Artists to ensure created levels contribute to and enhance the gameplay experience. Collaborate with Quest team to create spaces that enhance quest flow and bring the story of the game world to life. Work with Lead Level Designer to support the growth of members on the Level Design team through Sirius’s development. Maintain Level Design documentation for systems, metrics and design approaches. Contribute ideas for improving gameplay systems and principles, while remaining receptive to feedback from others. Collaborate with Art and Design teams to ensure functional and visual consistency across both hand-crafted and procedurally generated environments. Qualifications
5+ years of experience in level design or similar role in AAA game development. Experience with building game levels using 3D tools (UE, Unity, Maya, Blender, or similar). Knowledge of game design systems and level design elements and how they align. Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences. Strong ability to problem solve both collaboratively and independently. Strong written and verbal communication skills. Curiosity, kindness and a positive and professional can-do attitude. Nice to have
Experience with UE5. Experience with procedural systems, especially for environments. Experience working with scripted quest or narrative content. Experience with multiplayer AAA games. Artistic background in 2D or 3D. Additional Information
This job can be hybrid/in-office from Boston or fully remote from the USA or Canada. Benefits
Company-paid medical healthcare (dental, vision & mental). Paid Leave — 20 days per year (26 days after two years). No dress code — casual work environment. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth
Flexible working hours. Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are available. Merch and a welcome pack to help you feel at home. Life in the Office
Dog-friendly office and a truly international working environment. If you have observed any irregularities in our recruitment process please report anonymously. Seniority level: Mid-Senior level Employment type: Full-time Job function: Design, Art/Creative, IT Industries: Computer Games
#J-18808-Ljbffr