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Canfield Scientific

Software Engineering/Development: 3D Graphics Software Engineer

Canfield Scientific, Parsippany, New Jersey, United States

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Overview

Canfield Imaging Systems is the world-leading developer of specialized photographic systems for medical practices, institutions, research organizations, and pharmaceutical suppliers. Canfield offers comprehensive benefits to its employees, including paid days off, medical, dental, and vision insurance, potential discretionary bonus, and a 401(k) plan with employer match (currently set at 50%). The anticipated salary range for the position is $120,000.00-$200,000.00 annually. This is dependent upon consideration of multiple factors when determining a base salary such as a candidate’s experience, education, and current market conditions. If the role is eligible for full benefits, it will be discussed with you during the interview process. Canfield Imaging Systems is a division of Canfield Scientific, Inc., the largest provider of photographic documentation systems and services for pharmaceutical research. Software Engineering/Development: 3D Graphics Software Engineer

The ideal

3D

Graphics Software Engineer

candidate is a skilled C++ developer with experience in real-time 3D rendering using OpenGL and a good understanding of the software lifecycle, the ability to work in a fast-paced environment with shifting priorities, and a passion for problem solving. Responsibilities

Design, develop, and maintain real-time 3D applications using modern C++ and OpenGL Implement and optimize rendering pipelines, 3D geometry handling, and custom shader effects Develop features for 3D interaction, visualization, and simulation based on large image datasets Integrate graphics modules with backend data-processing and UI frameworks Debug, profile, and optimize CPU/GPU performance across multiple platforms Write clean, maintainable, well-documented, and portable code Core Requirements

Bachelor’s degree in computer science or related field preferred or an equivalent combination of experience and education At least 1 year of established experience in C++ with focus on high-performance application development Demonstrated experience with OpenGL or OpenGL ES, including GLSL shader programming Solid understanding of 3D computer graphics, linear algebra, and camera geometry Knowledgeable of cross-platform development (Windows, Linux, or macOS) Familiarity with C++ build tools such as git and make or CMake Desired

Exposure to Vulkan, Metal, or DirectX graphics APIs is a plus Experience integrating 3D visualization with image processing pipelines or machine learning models, medical imaging or regulated software environments, or CI/CD pipelines for mobile (e.g., Jenkins, GitHub Actions) Understanding of scientific visualization, simulation software, or game engine architecture Experience with modern GPU profiling and debugging tools (e.g., RenderDoc, Nsight, glDebugMessageCallback) Seniority level

Entry level Employment type

Full-time Job function

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