Nintendo
Job Overview
Nintendo Software Technology Corporation, based in Redmond, Washington, is seeking a CONTRACT - Associate Game Designer (NST) to join their team. As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters is ideal. The successful candidate will have an understanding of interactive software methodologies, production pipelines, and Nintendo quality standards, as well as proven proficiency with commercial 2D/3D game editors. Responsibilities
Implements design specifications into playable prototypes using various software tools. Able to quickly revise implementation based on changes required to continue iterating on design concepts. Assists in designing prototypes to iterate concepts into a more complete idea. Assists and maintains game play mechanics within a game. Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above. Communicates ideas with various product development personnel to solicit feedback and ensure support during product development. Within a team, provides input into defining creative vision and technical specifications for assigned project. Writes and maintains assigned design documentation Works closely with senior designers and above to attain constructive feedback and direction. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness. Requirements
Understanding of interactive software methodologies, production pipelines and Nintendo quality standards. Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills (Word, Excel, PowerPoint). Undergraduate degree in Game Design, Computer Science or equivalent Studies in music, art, films, television / broadcasting, and multimedia a plus. This is a CONTRACT position with a base pay range of $34.00 - $51.00 per hour and is eligible for benefits through the employing agency. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. Nintendo is an equal opportunities employer and welcomes applications from all qualified candidates.
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Nintendo Software Technology Corporation, based in Redmond, Washington, is seeking a CONTRACT - Associate Game Designer (NST) to join their team. As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters is ideal. The successful candidate will have an understanding of interactive software methodologies, production pipelines, and Nintendo quality standards, as well as proven proficiency with commercial 2D/3D game editors. Responsibilities
Implements design specifications into playable prototypes using various software tools. Able to quickly revise implementation based on changes required to continue iterating on design concepts. Assists in designing prototypes to iterate concepts into a more complete idea. Assists and maintains game play mechanics within a game. Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above. Communicates ideas with various product development personnel to solicit feedback and ensure support during product development. Within a team, provides input into defining creative vision and technical specifications for assigned project. Writes and maintains assigned design documentation Works closely with senior designers and above to attain constructive feedback and direction. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness. Requirements
Understanding of interactive software methodologies, production pipelines and Nintendo quality standards. Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills (Word, Excel, PowerPoint). Undergraduate degree in Game Design, Computer Science or equivalent Studies in music, art, films, television / broadcasting, and multimedia a plus. This is a CONTRACT position with a base pay range of $34.00 - $51.00 per hour and is eligible for benefits through the employing agency. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. Nintendo is an equal opportunities employer and welcomes applications from all qualified candidates.
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