Pingle Studio Ltd
We seek a strong and talented
Middle Render Developer
to join our team and work on our ambitious ongoing projects. Pingle Game Studio is a team of professional game developers with over 16 years of industry experience. We aim to reach and maintain a leading position among video game developers worldwide. ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation. Requirements:
Knowledge of OpenGL or DirectX; Solid knowledge of C++; Knowledge of one or more consoles APIs (Xbox, PS, Nintendo Switch); Knowledge of console APIs (one of Xbox, PS, Switch or all) Experience writing shaders in HLSL or GLSL . Responsibilities:
Porting the game’s graphics engine to PS5/XSX/Switch/Switch2. Optimising and fixing shaders on devices ; Implement new graphics features ; Integration of visual effects with logical game events. Will be an advantage:
Experience with Vulkan or Metal ; Knowledge of PS4/PS5 Render API (GNM/AGC) Experience in porting, writing rendering engines for current consoles; Knowledge of performance optimisation on current generation consoles; Experience with profiling and debugging tools for graphics applications (RenderDoc, PIX, Nsight, etc.) . What we offer:
Fast hiring and clear process; 20 Paid Vacation Days; 10 Paid Sick Leave Days; Regular salary reviews; Personal Development Plan for clear growing of skills; Accountant support and full taxes coverage; Comfortable Office Location and the ability to work remotely; Advanced training: compensation of 50% of the cost of training courses, and video courses; Career Path and Mentorship Program; Referral internal Program: Active Program with Great Bonuses; Community of people who understand your game passion.
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Middle Render Developer
to join our team and work on our ambitious ongoing projects. Pingle Game Studio is a team of professional game developers with over 16 years of industry experience. We aim to reach and maintain a leading position among video game developers worldwide. ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation. Requirements:
Knowledge of OpenGL or DirectX; Solid knowledge of C++; Knowledge of one or more consoles APIs (Xbox, PS, Nintendo Switch); Knowledge of console APIs (one of Xbox, PS, Switch or all) Experience writing shaders in HLSL or GLSL . Responsibilities:
Porting the game’s graphics engine to PS5/XSX/Switch/Switch2. Optimising and fixing shaders on devices ; Implement new graphics features ; Integration of visual effects with logical game events. Will be an advantage:
Experience with Vulkan or Metal ; Knowledge of PS4/PS5 Render API (GNM/AGC) Experience in porting, writing rendering engines for current consoles; Knowledge of performance optimisation on current generation consoles; Experience with profiling and debugging tools for graphics applications (RenderDoc, PIX, Nsight, etc.) . What we offer:
Fast hiring and clear process; 20 Paid Vacation Days; 10 Paid Sick Leave Days; Regular salary reviews; Personal Development Plan for clear growing of skills; Accountant support and full taxes coverage; Comfortable Office Location and the ability to work remotely; Advanced training: compensation of 50% of the cost of training courses, and video courses; Career Path and Mentorship Program; Referral internal Program: Active Program with Great Bonuses; Community of people who understand your game passion.
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