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CLEVERCLAW

Technical Animator

CLEVERCLAW, Germantown, Ohio, United States

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Founder of CLEVERCLAW - Game Development Services - Career and Sports Coaching - 25 years in animation - Bafta Nominee Senior Technical Animator Reports to:

Animation Director

Location:

Remote

Position Overview We are looking for an experienced Senior Technical Animator to join us in bringing projects to life. You will work on animation tools and technical best practices in various DCC’s and UE5, that will help both gameplay and cinematic animation teams produce top quality AAA content, while working on technical animation challenges to support the overall animation pipeline. You will set an example and ensure that animation work is technically sound, of high quality, and in line with the overall project visions both artistically and technically.

Areas of Responsibility

Take an active role in guiding the technical animation infrastructure of the team.

Set an example for interdepartmental communication.

Collaborate with departments related to animation, to propose and execute new workflows and technologies for improved character and animation creation processes.

Take an active role within the animation department, by sharing your voice and best practices to help guide the culture and success of the animation teams.

Work closely with gameplay and cinematic teams to identify blocking issues and develop milestones.

Document workflows using Confluence, and provide training regarding animation related tools and processes, as well as Unreal Engine 5.

Contribute to planning, execution, and integration of animations and animation systems.

Your Experience and Attributes

2+ years of technical animation experience at a senior level

Self‑Motivated and detail oriented

High level understanding of animation, engineering, and design dependencies, as well as excellent communication skills

Body and facial rigging expertise

Experience with one or more scripting/programming/GUI languages (Python, PySide/PyQt), C#/C++/Maya API

Fluent in Maya, Motion Builder, 3DS Max, and Unreal Engine 5.X animation related tools and processes

Experience investigating new techniques, implementing them, and training a team to use them. You are up to date with current animation technology and software. Such as motion matching/motion fields, facial capture and Control Rig

Ability to effectively translate creative ambition and onscreen feature requests into the achievable technical tasks required to realize them

Experience managing personal tasks using Jira or an equivalent organizational software

Please send resume and cover letter to

careers@daretodreamgames.com

Seniority level Mid‑Senior level

Employment type Full‑time

Job function Design, Art/Creative, and Information Technology

Industries Computer Games

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