Electronic Arts (EA)
Overview
Join to apply for the
Design Engineer
role at
Electronic Arts (EA) . Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Description & Requirements Electronic Arts Ventures Group builds content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We’re a multi-functional group with expertise in building fandom, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. What We’re Building We’re inventing a mobile-first playground that feels part stage, part toy, part game—a space for self-expression powered by real-time interaction, motion, and AI. It’s not about passive consumption—it’s about play, performance, and creative connection. What You’ll Do Translate sketches and Figma mocks into SwiftUI components and real-time prototypes that feel magical. Engineer rich motion and tactile interactions using Rive, Lottie, and Metal shaders. Own the product’s interactive personality on iOS—visual language, motion grammar, haptics, and micro-animations. Partner with Design to push creative concepts forward, and with iOS Engineers to ship performant, production-ready code. Build and maintain a reusable interaction/motion framework and component library for the team. Explore cutting-edge generative-AI capabilities and prototype new creative tools directly on device. Contribute to crits, design reviews, and evolving design culture; be a go-to resource for interaction craft. What You Bring 3+ years building and shipping consumer-grade iOS experiences, including at least 1 year with SwiftUI. Fluency in motion design and storytelling (Rive, After Effects, Lottie, or equivalent). A strong eye for visual and interaction detail—you notice (and fix) the one-frame stutter. Comfort working in ambiguous 0 → 1 spaces; bias toward rapid prototyping and iterative learning. Curiosity about generative AI and turning raw tech into delightful user moments. Nice to have: Hands-on experience with Metal or similar GPU shader pipelines (bonus for custom shader work). Application
must include a portfolio or collection of work samples. We’re especially interested in: Interactive prototypes or shipped apps showing your blend of design craft and engineering execution Motion/interaction studies (videos, animations, or code repos) that highlight your attention to detail Links to GitHub repos, TestFlight builds, or short demo reels Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of factors (education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES California (depending on location e.g. Los Angeles vs. San Francisco) *$117,000 - $179,600 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) for regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Seniority level
Mid-Senior level Employment type
Full-time Job function
Engineering and Information Technology Industries Referrals increase your chances of interviewing at Electronic Arts (EA) by 2x Get notified about new Design Engineer jobs in Redwood City, CA.
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Join to apply for the
Design Engineer
role at
Electronic Arts (EA) . Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Description & Requirements Electronic Arts Ventures Group builds content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We’re a multi-functional group with expertise in building fandom, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. What We’re Building We’re inventing a mobile-first playground that feels part stage, part toy, part game—a space for self-expression powered by real-time interaction, motion, and AI. It’s not about passive consumption—it’s about play, performance, and creative connection. What You’ll Do Translate sketches and Figma mocks into SwiftUI components and real-time prototypes that feel magical. Engineer rich motion and tactile interactions using Rive, Lottie, and Metal shaders. Own the product’s interactive personality on iOS—visual language, motion grammar, haptics, and micro-animations. Partner with Design to push creative concepts forward, and with iOS Engineers to ship performant, production-ready code. Build and maintain a reusable interaction/motion framework and component library for the team. Explore cutting-edge generative-AI capabilities and prototype new creative tools directly on device. Contribute to crits, design reviews, and evolving design culture; be a go-to resource for interaction craft. What You Bring 3+ years building and shipping consumer-grade iOS experiences, including at least 1 year with SwiftUI. Fluency in motion design and storytelling (Rive, After Effects, Lottie, or equivalent). A strong eye for visual and interaction detail—you notice (and fix) the one-frame stutter. Comfort working in ambiguous 0 → 1 spaces; bias toward rapid prototyping and iterative learning. Curiosity about generative AI and turning raw tech into delightful user moments. Nice to have: Hands-on experience with Metal or similar GPU shader pipelines (bonus for custom shader work). Application
must include a portfolio or collection of work samples. We’re especially interested in: Interactive prototypes or shipped apps showing your blend of design craft and engineering execution Motion/interaction studies (videos, animations, or code repos) that highlight your attention to detail Links to GitHub repos, TestFlight builds, or short demo reels Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of factors (education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES California (depending on location e.g. Los Angeles vs. San Francisco) *$117,000 - $179,600 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) for regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Seniority level
Mid-Senior level Employment type
Full-time Job function
Engineering and Information Technology Industries Referrals increase your chances of interviewing at Electronic Arts (EA) by 2x Get notified about new Design Engineer jobs in Redwood City, CA.
#J-18808-Ljbffr