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NVIDIA

Compiler Engineer, LLVM - New College Grad 2025

NVIDIA, Redmond, Washington, United States, 98052

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Compiler Engineer, LLVM - New College Grad 2025

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NVIDIA

We are looking for an enthusiastic LLVM Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self-driving cars to graphics workloads for AAA game titles on gaming platforms. Our compiler organization makes its mark on every GPU NVIDIA produces.

If you have prior experience working with shaders or shader compilers for languages like GLSL, HLSL, SLANG, that’s a big plus! We need you as a key member of a small team that is working on a core compiler component for our graphics drivers as well as for accelerating general purpose computation on the GPU. You will be solving critical problems working alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy. If this sounds like a fun challenge, we want to hear from you!

What You’ll Be Doing

Work on design and implementation of significant parts of the graphics' compiler (SPIR-V and DXIL compiler)

Work on performance analysis and design/implementation of new optimizations

Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions

Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies

Contribute to open-source projects (GLSLANG, LLVM, DXC - HLSL compiler)

What We Need To See

BS/MS in Computer Science or Computer Engineering (or equivalent experience)

Experience and strong background in compilers

Strong C/C++ programming skills, as well as a deep understanding of parallel programming models

Experience with compiler optimizations, especially working with LLVM infrastructure

Ways to Stand Out From the Crowd

Experience developing CUDA, DirectX, OpenGL/Vulkan applications

Background with developing compiler optimizations and code generation for GPUs

Ability to do code generation and build a good compiler framework

Collaborate well with others in an energizing environment

Strong interpersonal skills and influence others in the department

Seniority level Entry level

Employment type Full-time

Job function Computer Hardware Manufacturing, Software Development, and Computers and Electronics Manufacturing

Pay Base salary range: $104,000 – $172,500 for Level 1, and $120,000 – $189,750 for Level 2. Eligible for equity and benefits.

Applications for this job will be accepted at least until October 26, 2025.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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