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Cadre

Senior Full Stack Engineer (Graphics-Focused)

Cadre, San Francisco, California, United States, 94199

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The Graphics-Leaning Role

You'll own the rendering and interactivity layer that powers Vizcom's creative canvas.From brush simulation to real-time lighting and 3D previews, you'll push the limits of what's possible in the browser.You'll work at the intersection of WebGL, WebGPU, and AI-assisted graphics, collaborating with design and AI teams to make creativity feel instantaneous.This is a role for engineers who think like artists - people who care deeply about how pixels move, light behaves, and performance feels.What You'll Do Build the rendering engine:

Design and optimize Vizcom's core WebGL/WebGPU pipeline for performance and fidelity. Push real-time UX:

Develop smooth brush and material interactions, animation systems, and 3D previews that respond instantly. Collaborate with AI:

Integrate GPU inference outputs (diffusion, segmentation, line following) into interactive visual workflows. Optimize for speed:

Profile GPU and CPU paths, reduce frame latency, and tune memory use for real-world workloads. Prototype new creative tools:

Experiment with novel rendering effects, procedural materials, and hybrid 2D/3D experiences. Mentor teammates:

Guide others in rendering fundamentals, performance profiling, and graphics debugging. 90-Day Outcomes

Deliver one core rendering improvement (e.g., new brush pipeline, shader cache, or culling system) that boosts frame stability or interactivity. Create a graphics profiling toolkit or debugging overlay to visualize GPU performance in production. Ship one experimental graphics feature to production or beta users (e.g., stylized rendering, 3D lighting, or layered compositing). Document a graphics architecture RFC clarifying design decisions and performance budgets. The Problems You'll Tackle

Building responsive brush and stroke engines with GPU-accelerated blending. Managing real-time collaboration state in high-frequency visual updates. Integrating AI-generated texture, line, and material data into render loops. Achieving 60+ FPS across complex design canvases and devices. Architecting scene graph and material systems that scale gracefully. What Great Looks Like

5-8+ years' experience in graphics-intensive applications - game engines, creative tools, or 3D visualization. Strong command of WebGL/WebGPU, shader programming (GLSL, WGSL, or HLSL), and GPU performance tuning. Deep understanding of rendering pipelines, draw-call optimization, and frame budgeting. Fluency with React/TypeScript for modern frontend integration. Bonus:

Familiarity with WASM, 3D geometry math, or AI graphics pipelines (diffusion, depth, normals). A visual mindset - you think about how systems feel and look as much as how they work.