CD Projekt Red
Overview
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description CD PROJEKT RED
seeks an experienced
Senior Tools Engineer
to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.
Daily Responsibilities
Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.
Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.
Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.
Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.
Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.
Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.
Mentor and support junior and mid-level engineers, enhancing team capabilities.
Qualifications
Extensive experience writing production-level C++ code, with significant, demonstrable contributions to complex, large-scale codebases on collaborative projects.
Able to drive projects through their full lifecycle, from concept to deployment and maintenance.
Proven ability to manage time and resources as part of balancing competing priorities.
Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.
Able to plan work according to priority, risk, and the need to deliver value incrementally.
Nice to Haves
Extensive experience with Unreal Engine or similar AAA game engines.
Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
Previous mentorship or technical leadership experience in a game development context.
Additional Information The application window for this position will close by 04/30/2026.
This job can be hybrid/in-office or fully remote.
Remote roles in the US are only available to candidates that reside in the following states:
California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Company-paid medical healthcare (dental, vision, and mental).
Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
Paid leave — 20 days of holiday per year (26 days after two years).
401K with employer matching.
Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
No dress-code — we like to keep it casual.
This position is a new role. Estimated pay range for this position:
$118,800 - $198,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you’ve observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
Gain More Insight on Beyond the Game Blog Karolina Radziszewska is a Witcher fan turned Chief People Officer at CD PROJEKT RED! Learn how she uses her decades of experience in HR to help build a strong company culture across our Warsaw and Boston Hubs.
Sculpting emotion in stillness — Tomasz Radziewicz, the artist behind Geralt’s statue, on storytelling through form, patience, and the creative mindset that fuels both games and art.
The Witcher is officially out of this world. During the European Space Agency’s Ignis Mission in 2025, Polish astronaut Sławosz Uznański-Wiśniewski took our Wolf and Lynx medallions to the International Space Station. Here’s how it happened.
#J-18808-Ljbffr
Job Description CD PROJEKT RED
seeks an experienced
Senior Tools Engineer
to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.
Daily Responsibilities
Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.
Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.
Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.
Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.
Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.
Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.
Mentor and support junior and mid-level engineers, enhancing team capabilities.
Qualifications
Extensive experience writing production-level C++ code, with significant, demonstrable contributions to complex, large-scale codebases on collaborative projects.
Able to drive projects through their full lifecycle, from concept to deployment and maintenance.
Proven ability to manage time and resources as part of balancing competing priorities.
Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.
Able to plan work according to priority, risk, and the need to deliver value incrementally.
Nice to Haves
Extensive experience with Unreal Engine or similar AAA game engines.
Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
Previous mentorship or technical leadership experience in a game development context.
Additional Information The application window for this position will close by 04/30/2026.
This job can be hybrid/in-office or fully remote.
Remote roles in the US are only available to candidates that reside in the following states:
California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Company-paid medical healthcare (dental, vision, and mental).
Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
Paid leave — 20 days of holiday per year (26 days after two years).
401K with employer matching.
Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
No dress-code — we like to keep it casual.
This position is a new role. Estimated pay range for this position:
$118,800 - $198,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you’ve observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
Gain More Insight on Beyond the Game Blog Karolina Radziszewska is a Witcher fan turned Chief People Officer at CD PROJEKT RED! Learn how she uses her decades of experience in HR to help build a strong company culture across our Warsaw and Boston Hubs.
Sculpting emotion in stillness — Tomasz Radziewicz, the artist behind Geralt’s statue, on storytelling through form, patience, and the creative mindset that fuels both games and art.
The Witcher is officially out of this world. During the European Space Agency’s Ignis Mission in 2025, Polish astronaut Sławosz Uznański-Wiśniewski took our Wolf and Lynx medallions to the International Space Station. Here’s how it happened.
#J-18808-Ljbffr