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The Walt Disney Company

Mgr Software Engineering

The Walt Disney Company, New York, New York, us, 10261

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Overview Media Engineering builds the software and systems that prepare media content and metadata for the Disney Streaming platform - providing the best possible playback experience to our viewers. Media Engineering handles audio, video, and metadata content from ingest through publish - for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across players and back-end services to measure, control, and optimize playback across our stack.

Our team is seeking a talented Software Engineering Manager to help us deliver excellent streaming experiences for ESPN, Hulu, and Disney+ as a developer of our low-level embedded cross-platform player. Our team is responsible for playback across several devices including gaming consoles, mobile devices, and set top boxes. You will have the opportunity to lead in the design and implementation of our cross-platform C/C++ and Rust player that runs Disney+ and Hulu on these devices.

Responsibilities

Manage team that develops C++ player media pipeline

Develop and maintain our Rust and C/C++ player that drives our streaming experience

Optimize our player to perform well for resource constrained platforms

Create and review architecture and designs for our team’s projects

Maintain a strong understanding of our code to identify, research and address issues, collaborate with application development teams, services engineering teams and product management to help understand and explain device limitations and requirements

Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches

Develop our project’s build system and continuous integration system as needed

Provide technical expertise or mentoring to developers on our team, hold our team accountable to high development standards

Basic Qualifications

8+ years of full software development lifecycle experience

2+ years of experience managing software engineers

Fluent in C and C++ and Rust

Embedded engineering experience

Experience with playback and video streaming technology

Experience developing and optimizing multi-threaded applications

Experience using build runners / compilation tools for multi-platform projects

Strong individual contributor with a drive to learn and patience to teach others

Great communication and collaboration skills and a strong teamwork ethic

BS or BA in Computer Science, Engineering, or related field or equivalent experience

Preferred Qualifications

Rust

Experience in Streaming technologies, including:

HLS (preferred) or DASH

DRM technologies like Playready or Widevine

Adaptive Bitrate Streaming Algorithms

Caption and subtitle formats such as CEA-608 / 708

Codecs AVC, HEVC, AAC, EAC3

Cross-Platform Development

Embedded operating system experience

Experience developing for gaming consoles (e.g. Playstation, Switch), Android devices (e.g. FireTV), or similar devices

Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, etc.

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