Stryker Group
Principal Software Engineer, 3D Graphics | AI Team
Stryker Group, Menlo Park, California, United States, 94029
It's Time to Join Stryker!
Why Join Us?
Stryker is a global leader in medical technology driven by one mission: Together with our customers, we are driven to make healthcare better. You’ll have the opportunity to work with cutting‑edge AI, build systems that change lives, and shape the visual experience of next‑generation medical solutions.
Why Join This Team? At Stryker, you’ll join a team of innovators, inventors, and visionaries who are reimagining how technology can transform healthcare. Our AI team is pioneering next‑generation artificial intelligence and computer vision–based medical technologies that empower hospitals, clinicians, and patients. If you’re passionate about shaping the future of intelligent, immersive visualization in medicine, this is the place for you.
What You Will Do As a Principal Software Engineer, 3D Graphics, you will design, develop, and optimize real‑time rendering capabilities for iOS, iPadOS, and visionOS applications. You will lead the creation of advanced 3D visualization pipelines, ensuring best‑in‑class visual performance and fidelity across Apple platforms.
In this role, you will:
Architect and optimize real‑time 3D graphics and visualization for Apple devices.
Build efficient, scalable rendering systems using Apple’s Metal framework.
Collaborate with AI, design, and software teams to bring medical imaging data to life.
Lead technical decision‑making and establish best coding practices.
Mentor junior engineers and influence the future of visualization technology at Stryker.
What You Need
Bachelor’s degree in Computer Science, Software Engineering, or a related field is required.
8+ years of experience required.
Experience with Apple’s Metal framework required.
Preferred (Not Required)
Proficiency in Swift, Objective‑C, or C++.
Strong understanding of linear algebra, transformations, and vector math.
Experience with volumetric rendering, ray tracing, or real‑time simulation.
Familiarity with ARKit, RealityKit, or visionOS SDK.
Proven ability to optimize performance and visual fidelity on Apple platforms.
$168,500- $286,500 salary plus bonus eligible + Benefits (Health, Vision, Dental, 401K, Tuition Reimbursement, Employee Assistance Program, Wellbeing Program, Employee Stock Purchase Program). This information reflects the anticipated salary range for this position based on current national data. Actual minimum and maximum may vary based on location. Individual pay is based on skills, experience, and other relevant factors.
Posted: 11/4/2025
This role will be posted for a minimum of 3 days.
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Why Join This Team? At Stryker, you’ll join a team of innovators, inventors, and visionaries who are reimagining how technology can transform healthcare. Our AI team is pioneering next‑generation artificial intelligence and computer vision–based medical technologies that empower hospitals, clinicians, and patients. If you’re passionate about shaping the future of intelligent, immersive visualization in medicine, this is the place for you.
What You Will Do As a Principal Software Engineer, 3D Graphics, you will design, develop, and optimize real‑time rendering capabilities for iOS, iPadOS, and visionOS applications. You will lead the creation of advanced 3D visualization pipelines, ensuring best‑in‑class visual performance and fidelity across Apple platforms.
In this role, you will:
Architect and optimize real‑time 3D graphics and visualization for Apple devices.
Build efficient, scalable rendering systems using Apple’s Metal framework.
Collaborate with AI, design, and software teams to bring medical imaging data to life.
Lead technical decision‑making and establish best coding practices.
Mentor junior engineers and influence the future of visualization technology at Stryker.
What You Need
Bachelor’s degree in Computer Science, Software Engineering, or a related field is required.
8+ years of experience required.
Experience with Apple’s Metal framework required.
Preferred (Not Required)
Proficiency in Swift, Objective‑C, or C++.
Strong understanding of linear algebra, transformations, and vector math.
Experience with volumetric rendering, ray tracing, or real‑time simulation.
Familiarity with ARKit, RealityKit, or visionOS SDK.
Proven ability to optimize performance and visual fidelity on Apple platforms.
$168,500- $286,500 salary plus bonus eligible + Benefits (Health, Vision, Dental, 401K, Tuition Reimbursement, Employee Assistance Program, Wellbeing Program, Employee Stock Purchase Program). This information reflects the anticipated salary range for this position based on current national data. Actual minimum and maximum may vary based on location. Individual pay is based on skills, experience, and other relevant factors.
Posted: 11/4/2025
This role will be posted for a minimum of 3 days.
#J-18808-Ljbffr