Disney Parks and Resorts
Job Summary
On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future.
We evolve our streaming and digital products in new and immersive ways, power worldwide advertising and distribution to maximize flexibility and efficiency, and deliver Disney’s unmatched entertainment and sports content, making a difference to partners and hundreds of millions of people worldwide.
A few reasons why we think you’d love working for Disney Entertainment & ESPN Technology:
Building the future of Disney’s media business:
DE&E Technologists design and build the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come.
Reach & Scale:
The products and platforms we build delight millions of consumers every minute—from Disney+ and Hulu to ABC News, Entertainment, ESPN, and ESPN+.
Innovation:
We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.
As part of the Hulu Native Client Platform Rust Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10‑foot devices in the marketplace. You’ll build our Direct‑to‑Consumer Hulu client app on a wide range of devices supported by our Native Client Platform—all in Rust!
***This is an on‑site position and must sit in one of our technology offices listed above
We’re looking for a Senior Software Engineer who has experience in Rust, comes from a C/C++ background, knows how to write cross‑platform code, and is ready to push the boundaries of UX on our custom in‑house runtime to provide the best app experiences for our viewers on devices ranging from set‑top boxes to modern game consoles.
Responsibilities and Duties
Bring senior‑level native engineering skills to be a critical member of a team building our client application experiences in Rust.
Contribute to the development of new application features from onboarding to browse UI/UX, analytics, video playback UI/UX and more.
Work with hardware manufacturing partners to vet new hardware from a client application perspective.
Collaborate closely with our Native Client Platform Core engineering team, services engineering teams, and product owners to help understand and explain device limitations and requirements.
Required Education, Experience/Skills/Training Basic Qualifications
Candidates should have 5+ years of C/C++ experience on embedded systems and/or writing portable multi‑platform code, with 2‑3+ years of personal or professional Rust experience.
Understanding of various chip architectures and the features they support.
Experience using build runners / compilation tools for multi‑platform projects.
Preferred Qualifications
Experience working on user interface‑level code with knowledge of common patterns, architectures and approaches to present a data‑driven UX to viewers.
Familiarity with set‑top box development and specialized SoCs from manufacturers such as Broadcom, MediaTek, SigmaTel, etc.
Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.
Cross‑device dependency management.
Game engines and game engine technologies.
Internals of browser technology such as WebKit, WPE, Chromium, Cobalt.
Required Education Bachelor’s degree or better in Computer Science or a related technical field or equivalent job experience.
Compensation The hiring range for this position in Seattle, WA is $148,700 to $199,400 per year, in Los Angeles/New York is $141,900 – $190,300 and San Francisco is $155,400 – $208,400. The base pay actually offered will take into account internal equity and may vary depending on geographic region, job‑related knowledge, skills, and experience. A bonus and/or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits.
About Disney Entertainment and ESPN Product & Technology At Disney Entertainment and ESPN Product & Technology, we blend imagination and innovation to reimagine how people experience and engage with the world’s most beloved stories and products. Our work is wide‑ranging, sophisticated, and highly impactful, building experiences that connect people everywhere with the stories and sports they love.
Equal Opportunity Employment Disney Streaming Technology LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information or disability, or any other basis prohibited by federal, state or local law. Disney champions a business environment where ideas and decisions from all people help us grow, innovate and create the best stories.
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We evolve our streaming and digital products in new and immersive ways, power worldwide advertising and distribution to maximize flexibility and efficiency, and deliver Disney’s unmatched entertainment and sports content, making a difference to partners and hundreds of millions of people worldwide.
A few reasons why we think you’d love working for Disney Entertainment & ESPN Technology:
Building the future of Disney’s media business:
DE&E Technologists design and build the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come.
Reach & Scale:
The products and platforms we build delight millions of consumers every minute—from Disney+ and Hulu to ABC News, Entertainment, ESPN, and ESPN+.
Innovation:
We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.
As part of the Hulu Native Client Platform Rust Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10‑foot devices in the marketplace. You’ll build our Direct‑to‑Consumer Hulu client app on a wide range of devices supported by our Native Client Platform—all in Rust!
***This is an on‑site position and must sit in one of our technology offices listed above
We’re looking for a Senior Software Engineer who has experience in Rust, comes from a C/C++ background, knows how to write cross‑platform code, and is ready to push the boundaries of UX on our custom in‑house runtime to provide the best app experiences for our viewers on devices ranging from set‑top boxes to modern game consoles.
Responsibilities and Duties
Bring senior‑level native engineering skills to be a critical member of a team building our client application experiences in Rust.
Contribute to the development of new application features from onboarding to browse UI/UX, analytics, video playback UI/UX and more.
Work with hardware manufacturing partners to vet new hardware from a client application perspective.
Collaborate closely with our Native Client Platform Core engineering team, services engineering teams, and product owners to help understand and explain device limitations and requirements.
Required Education, Experience/Skills/Training Basic Qualifications
Candidates should have 5+ years of C/C++ experience on embedded systems and/or writing portable multi‑platform code, with 2‑3+ years of personal or professional Rust experience.
Understanding of various chip architectures and the features they support.
Experience using build runners / compilation tools for multi‑platform projects.
Preferred Qualifications
Experience working on user interface‑level code with knowledge of common patterns, architectures and approaches to present a data‑driven UX to viewers.
Familiarity with set‑top box development and specialized SoCs from manufacturers such as Broadcom, MediaTek, SigmaTel, etc.
Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.
Cross‑device dependency management.
Game engines and game engine technologies.
Internals of browser technology such as WebKit, WPE, Chromium, Cobalt.
Required Education Bachelor’s degree or better in Computer Science or a related technical field or equivalent job experience.
Compensation The hiring range for this position in Seattle, WA is $148,700 to $199,400 per year, in Los Angeles/New York is $141,900 – $190,300 and San Francisco is $155,400 – $208,400. The base pay actually offered will take into account internal equity and may vary depending on geographic region, job‑related knowledge, skills, and experience. A bonus and/or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits.
About Disney Entertainment and ESPN Product & Technology At Disney Entertainment and ESPN Product & Technology, we blend imagination and innovation to reimagine how people experience and engage with the world’s most beloved stories and products. Our work is wide‑ranging, sophisticated, and highly impactful, building experiences that connect people everywhere with the stories and sports they love.
Equal Opportunity Employment Disney Streaming Technology LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information or disability, or any other basis prohibited by federal, state or local law. Disney champions a business environment where ideas and decisions from all people help us grow, innovate and create the best stories.
#J-18808-Ljbffr