N-iX
Freelance Houdini Artist (Prefracture and Simulation Support) (#4232)
N-iX, Poland, New York, United States
Freelance Houdini Artist (Prefracture and Simulation Support)
Freelance Houdini Artist (Prefracture and Simulation Support) (#4232) Poland, Ukraine
Work type:
Office/Remote
Technical Level:
Middle
Job Category:
Design
Project:
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Games , we strive to deliver AAA quality of our work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!
We are currently looking for an experienced Middle VFX Artist to work remotely, in-house, to deliver high-quality, realistic destruction and visual effects for AAA games of different genres.
Responsibilities:
Prepare high-quality prefracture setups for props of various sizes and materials according to given references and requirements
Ensure the prepared assets meet project style and technical specifications
Test and validate the destruction and physics behavior of fractured assets in the in-house game engine
Optimize simulations and geometry to meet performance and memory constraints
Collaborate closely with 3D artists and technical teams to maintain a consistent and efficient production pipeline
Submit finalized assets to the client repository via Perforce, ensuring proper naming conventions and version control
Work with the team lead to plan and prioritize tasks in alignment with project goals
Required Skills:
Strong practical knowledge of Houdini (fracturing, rigid body dynamics, constraints, procedural workflows)
Understanding of material behavior and how different materials (wood, metal, stone, glass, etc.) react to impact
Experience preparing game-ready destruction setups
Ability to test and debug assets within a game engine environment (preferably custom or proprietary)
Good understanding of optimization principles for real-time applications Basic knowledge of 3D modeling tools (3ds Max, Maya, or Blender) for asset adjustment or preparation
Familiarity with version control systems, ideally Perforce
Strong attention to detail, problem-solving, and communication skills
Ability to work collaboratively in a cross-functional team
Understanding of the game production pipeline
Experience with Python or VEX scripting for tool creation and automation in Houdini
Familiarity with Unity, Unreal Engine 5, or other real-time engines
Experience with Substance Painter, Designer, or Photoshop for texture adjustment
Knowledge of vertex painting, mask workflows, or procedural material blending
Ability to communicate effectively in English
Passion for games and interactive experiences
We offer*:
Flexible working format - remote, office-based or flexible
A competitive salary and good compensation package
Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
Active tech communities with regular knowledge sharing
#J-18808-Ljbffr
Freelance Houdini Artist (Prefracture and Simulation Support) (#4232) Poland, Ukraine
Work type:
Office/Remote
Technical Level:
Middle
Job Category:
Design
Project:
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Games , we strive to deliver AAA quality of our work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!
We are currently looking for an experienced Middle VFX Artist to work remotely, in-house, to deliver high-quality, realistic destruction and visual effects for AAA games of different genres.
Responsibilities:
Prepare high-quality prefracture setups for props of various sizes and materials according to given references and requirements
Ensure the prepared assets meet project style and technical specifications
Test and validate the destruction and physics behavior of fractured assets in the in-house game engine
Optimize simulations and geometry to meet performance and memory constraints
Collaborate closely with 3D artists and technical teams to maintain a consistent and efficient production pipeline
Submit finalized assets to the client repository via Perforce, ensuring proper naming conventions and version control
Work with the team lead to plan and prioritize tasks in alignment with project goals
Required Skills:
Strong practical knowledge of Houdini (fracturing, rigid body dynamics, constraints, procedural workflows)
Understanding of material behavior and how different materials (wood, metal, stone, glass, etc.) react to impact
Experience preparing game-ready destruction setups
Ability to test and debug assets within a game engine environment (preferably custom or proprietary)
Good understanding of optimization principles for real-time applications Basic knowledge of 3D modeling tools (3ds Max, Maya, or Blender) for asset adjustment or preparation
Familiarity with version control systems, ideally Perforce
Strong attention to detail, problem-solving, and communication skills
Ability to work collaboratively in a cross-functional team
Understanding of the game production pipeline
Experience with Python or VEX scripting for tool creation and automation in Houdini
Familiarity with Unity, Unreal Engine 5, or other real-time engines
Experience with Substance Painter, Designer, or Photoshop for texture adjustment
Knowledge of vertex painting, mask workflows, or procedural material blending
Ability to communicate effectively in English
Passion for games and interactive experiences
We offer*:
Flexible working format - remote, office-based or flexible
A competitive salary and good compensation package
Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
Active tech communities with regular knowledge sharing
#J-18808-Ljbffr