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Apple

Software Engineer, Vision Products Group (VPG)

Apple, San Francisco, California, United States, 94199

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Weekly Hours:

40

Role Number:

200628596-3401

Summary

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.

Description

Join the RealityKit framework team building the infrastructure and automation systems that power Apple's spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies, CI/CD pipelines, and test automation.

You will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge rendering and spatial computing capabilities. Your graphics background will inform decisions about performance testing harnesses, shader compilation pipelines, visual regression systems, and build optimizations specific to real-time 3D workloads and spatial rendering.

We're looking for an engineer with a background in graphics and real-time 3D programming who finds the greatest satisfaction in building the systems that make other engineers more productive. You'll work at the boundary between graphics frameworks and infrastructure engineering, ensuring that complex spatial computing technologies can be developed, tested, and delivered with confidence across Apple's platforms.

Minimum Qualifications

5+ years of industry experience in graphics, game engines, or related fields

BS in Computer Science, Computer Graphics, or equivalent degree/experience

Strong knowledge of C++ and modern build systems

Solid understanding of 3D mathematics

Experience with CI/CD systems and build automation

Proficiency in Python for tooling and automation

Demonstrated ability to identify and solve infrastructure bottlenecks

Excellent communication skills for cross-functional collaboration

Preferred Qualifications

Expert knowledge of Swift and Swift build systems

Hands-on experience managing Jenkins or similar CI/CD platforms at scale

Experience with distributed build systems and build caching strategies

Contributions to build tooling or developer productivity tools

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .