Brahma Consulting Group
Senior Software Engineer - 3D Visualization
Brahma Consulting Group, New York, New York, us, 10261
Senior Software Engineer - 3D Visualization
This range is provided by Brahma Consulting Group. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
$180,000.00/yr - $240,000.00/yr
Join a fast-growing team developing cutting‑edge spatial intelligence software for commerce and design. As a Senior Software Engineer focused on 3D visualization, you will own the design and implementation of real‑time room visualization systems that power immersive, interactive, and procedurally generated 3D environments. You will work with a small team building a platform that reconstructs physical spaces from mobile captures with sub‑inch accuracy and renders dynamic, customizable visualizations on multiple platforms — including iOS, WebGL, Windows, and headless Linux.
Key Responsibilities
Design and develop real‑time interactive 3D visualization systems where room geometry is generated procedurally at runtime, with no pre‑built scenes or baked lighting.
Build advanced rendering pipelines using Unity’s Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) to support photorealistic ray‑traced panorama rendering on high‑end GPUs.
Implement procedural mesh generation to enable dynamic fixture swaps and automatic updates of associated elements.
Develop calculation systems for accurate construction‑critical data such as surface areas, code clearances, and material quantities.
Integrate computer vision‑based room capture data into accurate and scalable 3D reconstructions.
Collaborate closely with product and design teams to deliver high‑quality user experiences.
Provide technical leadership to guide architectural decisions and mentor junior engineers.
Qualifications
5+ years of professional experience in real‑time 3D visualization software engineering.
Proven expertise in procedural generation, mesh deformation, or computational geometry.
Experience in the video game or real‑time graphics industry, ideally with companies like Epic Games, Unity, or Roblox, or working directly on Unity tools.
Strong proficiency in C# with emphasis on clean, optimized, and maintainable code.
Solid knowledge of linear algebra, vector mathematics, and relevant Unity design patterns and architecture.
Familiarity with Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
Experience handling large‑scale dynamic product assets and complex data pipelines.
Exposure to BIM (Building Information Management) or parametric modeling systems is a plus.
UI/UX skills in 2D systems within Unity are a desirable bonus.
Degree in Computer Science, Mathematics, Physics, or related field.
Personal Attributes
Passionate about working in a dynamic, evolving startup environment.
Collaborative mindset with excellent communication skills.
Ability and willingness to take ownership and drive projects from concept through delivery.
Seniority level Mid‑Senior level
Employment type Full‑time
Job function Information Technology
Industries Computer Games and Software Development
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$180,000.00/yr - $240,000.00/yr
Join a fast-growing team developing cutting‑edge spatial intelligence software for commerce and design. As a Senior Software Engineer focused on 3D visualization, you will own the design and implementation of real‑time room visualization systems that power immersive, interactive, and procedurally generated 3D environments. You will work with a small team building a platform that reconstructs physical spaces from mobile captures with sub‑inch accuracy and renders dynamic, customizable visualizations on multiple platforms — including iOS, WebGL, Windows, and headless Linux.
Key Responsibilities
Design and develop real‑time interactive 3D visualization systems where room geometry is generated procedurally at runtime, with no pre‑built scenes or baked lighting.
Build advanced rendering pipelines using Unity’s Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) to support photorealistic ray‑traced panorama rendering on high‑end GPUs.
Implement procedural mesh generation to enable dynamic fixture swaps and automatic updates of associated elements.
Develop calculation systems for accurate construction‑critical data such as surface areas, code clearances, and material quantities.
Integrate computer vision‑based room capture data into accurate and scalable 3D reconstructions.
Collaborate closely with product and design teams to deliver high‑quality user experiences.
Provide technical leadership to guide architectural decisions and mentor junior engineers.
Qualifications
5+ years of professional experience in real‑time 3D visualization software engineering.
Proven expertise in procedural generation, mesh deformation, or computational geometry.
Experience in the video game or real‑time graphics industry, ideally with companies like Epic Games, Unity, or Roblox, or working directly on Unity tools.
Strong proficiency in C# with emphasis on clean, optimized, and maintainable code.
Solid knowledge of linear algebra, vector mathematics, and relevant Unity design patterns and architecture.
Familiarity with Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
Experience handling large‑scale dynamic product assets and complex data pipelines.
Exposure to BIM (Building Information Management) or parametric modeling systems is a plus.
UI/UX skills in 2D systems within Unity are a desirable bonus.
Degree in Computer Science, Mathematics, Physics, or related field.
Personal Attributes
Passionate about working in a dynamic, evolving startup environment.
Collaborative mindset with excellent communication skills.
Ability and willingness to take ownership and drive projects from concept through delivery.
Seniority level Mid‑Senior level
Employment type Full‑time
Job function Information Technology
Industries Computer Games and Software Development
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