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Apple Inc.

Staff ML Rendering Engineer - Simulation, Special Projects

Apple Inc., Sunnyvale, California, United States, 94087

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Sunnyvale, California, United States Software and Services Add to Favorites Staff ML Rendering Engineer - Simulation, Special Projects Description

- Develop and enhance real-time and offline rendering systems, collaborating with other groups within Apple

Develop and integrate cutting-edge machine learning techniques into rendering pipelines to improve visual fidelity and performance. Profile and optimize ML-based rendering solutions to ensure best performance on both real time applications and offline. Build pipelines, Machine Learning infra, and tooling focused on simulation and evaluation. Review and prototype algorithms, participate in periodic robotics and AI/ML research paper discussions and literature reviews.

Minimum Qualifications

Strong experience with 3D rendering engine internals: geometry pipelines, shaders, materials, full screen effects, and newer techniques such as real-time ray tracing. Solid background in machine learning, and specifically in applications related to graphics and image processing. Topics might include Gaussian Splats, denoising algorithms, NeRFs, diffusion models, etc. Strong software development skills in terms of projects and features shipped Experience with GPU programming (CUDA, DirectX, Metal) and shader languages (HLSL, GLSL) Excellent collaboration skills: strong verbal and written communication skills. BS/MS/PhD in Computer Science or a related field. Preferred Qualifications

Experience with both real time and offline rendering systems is a plus Experience optimizing ML models for real-time inference on GPUs is a plus Experience with large-scale simulation systems is a plus. Experience with sensor simulation topics is a plus Experience with robotics, embodied AI, or LLMs is a plus. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant . Add to Favorites Staff ML Rendering Engineer - Simulation, Special Projects

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