EGO AI
We're seeking an exceptional AI researcher/engineer to join our team in developing the ego game agent architecture — a groundbreaking system for autonomous gameplay in 3D environments. This role combines cutting‑edge research with practical engineering to create AI agents capable of human‑level reaction times (300–500ms) in complex game worlds.
Working with our team and researchers from AI Singapore and NTU's Prof. Bo An's Lab, you'll help architect a hierarchical AI system that combines high‑level reasoning using multimodal LLMs with fast, low‑level action models. The ideal candidate brings deep expertise in computer vision, transformer architectures, and real‑time AI systems, along with practical experience shipping production ML systems.
This role represents a unique opportunity to push the boundaries of AI gaming, building on projects like Minecraft Voyager while working within our game development ecosystem. You'll collaborate closely with our engineering team to integrate these AI systems seamlessly into our game engine, while conducting novel research that advances the field of autonomous game AI.
If you're passionate about combining research‑grade AI with practical engineering to create autonomous agents that can truly play games like humans do, we'd love to hear from you.
Fast vision‑language‑action models inspired by robotics approaches
Efficient model architectures that achieve human‑level reaction times
End‑to‑end autonomous gameplay across various 3D games
Key Responsibilities
Develop and implement hierarchical AI architectures combining high‑level reasoning and low‑level action models
Design and optimize real‑time computer vision systems for game object detection and tracking
Create and fine‑tune vision‑language‑action models for autonomous gameplay
Collaborate with AI Singapore and NTU researchers on cutting‑edge AI agent architectures
Implement and optimize GUI interaction models and 3D object tracking systems
Contribute to data collection, model training, and benchmark development
Work closely with game developers to integrate AI systems into the game engine
Required Qualifications
Master's or PhD in Computer Science, AI, or related field
Strong programming skills in Python and experience with deep learning frameworks such as PyTorch
Expertise in computer vision and transformer architectures
Experience with real‑time AI systems and optimization
Practical knowledge of LLMs and vision‑language models
Background in reinforcement learning or imitation learning
Familiarity with game engines and 3D environments
A strong interest in video games and a desire to contribute to the future of interactive entertainment
Strong communication and collaboration skills, with the ability to explain complex technical concepts to both technical and non‑technical audiences
Ability to self‑manage and work independently or collaboratively as needed
Preferred Skills (Nice to Have)
Experience with vision‑language‑action models (VLA)
Knowledge of model distillation and optimization techniques
Familiarity with YOLO, SAM, or similar computer vision frameworks
Experience with behavior cloning and inverse dynamics models
Background in game development or 3D graphics
Publication record in relevant conferences (ICLR, NeurIPS, ICML, etc.)
Project Highlights
Developing real‑time AI agent architectures with 300–500ms latency
Building scalable data collection and training pipelines
Benchmarking across various 3D games and environments
Got what it takes? In your application we want to see your personal style — what makes you tick and why you think your next opportunity is here with us.
Name *
Email *
Phone (Optional)
Why are you interested in this role? *
Why do you want to work at ego? *
Resume/CV (PDF) * No file chosen. Click here to upload your resume.
Please upload your resume as a PDF file (max 10MB)
#J-18808-Ljbffr
Working with our team and researchers from AI Singapore and NTU's Prof. Bo An's Lab, you'll help architect a hierarchical AI system that combines high‑level reasoning using multimodal LLMs with fast, low‑level action models. The ideal candidate brings deep expertise in computer vision, transformer architectures, and real‑time AI systems, along with practical experience shipping production ML systems.
This role represents a unique opportunity to push the boundaries of AI gaming, building on projects like Minecraft Voyager while working within our game development ecosystem. You'll collaborate closely with our engineering team to integrate these AI systems seamlessly into our game engine, while conducting novel research that advances the field of autonomous game AI.
If you're passionate about combining research‑grade AI with practical engineering to create autonomous agents that can truly play games like humans do, we'd love to hear from you.
Fast vision‑language‑action models inspired by robotics approaches
Efficient model architectures that achieve human‑level reaction times
End‑to‑end autonomous gameplay across various 3D games
Key Responsibilities
Develop and implement hierarchical AI architectures combining high‑level reasoning and low‑level action models
Design and optimize real‑time computer vision systems for game object detection and tracking
Create and fine‑tune vision‑language‑action models for autonomous gameplay
Collaborate with AI Singapore and NTU researchers on cutting‑edge AI agent architectures
Implement and optimize GUI interaction models and 3D object tracking systems
Contribute to data collection, model training, and benchmark development
Work closely with game developers to integrate AI systems into the game engine
Required Qualifications
Master's or PhD in Computer Science, AI, or related field
Strong programming skills in Python and experience with deep learning frameworks such as PyTorch
Expertise in computer vision and transformer architectures
Experience with real‑time AI systems and optimization
Practical knowledge of LLMs and vision‑language models
Background in reinforcement learning or imitation learning
Familiarity with game engines and 3D environments
A strong interest in video games and a desire to contribute to the future of interactive entertainment
Strong communication and collaboration skills, with the ability to explain complex technical concepts to both technical and non‑technical audiences
Ability to self‑manage and work independently or collaboratively as needed
Preferred Skills (Nice to Have)
Experience with vision‑language‑action models (VLA)
Knowledge of model distillation and optimization techniques
Familiarity with YOLO, SAM, or similar computer vision frameworks
Experience with behavior cloning and inverse dynamics models
Background in game development or 3D graphics
Publication record in relevant conferences (ICLR, NeurIPS, ICML, etc.)
Project Highlights
Developing real‑time AI agent architectures with 300–500ms latency
Building scalable data collection and training pipelines
Benchmarking across various 3D games and environments
Got what it takes? In your application we want to see your personal style — what makes you tick and why you think your next opportunity is here with us.
Name *
Email *
Phone (Optional)
Why are you interested in this role? *
Why do you want to work at ego? *
Resume/CV (PDF) * No file chosen. Click here to upload your resume.
Please upload your resume as a PDF file (max 10MB)
#J-18808-Ljbffr