Remotestar
Location:
Remote Contract Type:
Full time About the Project
We are building a next-generation
3D web engine
to support the design and customization of
orthopaedic devices , transitioning from a Unity-based desktop application to a collaborative, browser-based platform. The goal is to enable real-time 3D visualisation, customisation, and streamlined data workflows for clinical users. Key Responsibilities
Lead architectural decisions and R&D phases of a browser-native 3D platform built on top of Unity WebGL Define and implement the web technology stack, including Unity WebGL, WebAssembly modules, and JavaScript interoperability Export existing Unity desktop functionality to WebGL, integrating C++ logic using
Emscripten Develop a web interface that integrates with the Unity canvas (e.g., via
Vue.js
or a comparable frontend framework) Collaborate with product teams to translate clinical requirements into performant 3D tools Work with backend engineers on real-time collaboration features, including data streaming and session sync Participate in agile team processes, including weekly stand-ups, sprint planning, and stakeholder reviews Technical Requirements
Proven experience with
Unity WebGL builds
and plugin integration workflows Hands-on experience compiling and integrating
C++ or Rust libraries into WebAssembly
using
Emscripten Proficiency in
JavaScript ,
TypeScript , and modern frontend tools such as
Vite ,
Webpack , or
Rollup Strong understanding of
WebGL
and browser-based 3D rendering constraints Experience working with 3D file formats such as
STL ,
OBJ , or
3MF Knowledge of
performance optimization
and
memory management
in browser environments Familiarity with Unity’s interaction system and how to extend or interface with it in a WebGL context Nice to Have
Experience with
Vue.js
or another modern reactive frontend framework Background in
medical software
or regulated industries (HIPAA, FDA, etc.) Exposure to
collaborative multi-user environments , such as CRDT-based or real-time sync architectures Familiarity with
cloud-based processing workflows
(AWS, Azure) Experience with
mesh processing
libraries such as
libigl ,
CGAL , or
pmp
in WASM pipelines
#J-18808-Ljbffr
Remote Contract Type:
Full time About the Project
We are building a next-generation
3D web engine
to support the design and customization of
orthopaedic devices , transitioning from a Unity-based desktop application to a collaborative, browser-based platform. The goal is to enable real-time 3D visualisation, customisation, and streamlined data workflows for clinical users. Key Responsibilities
Lead architectural decisions and R&D phases of a browser-native 3D platform built on top of Unity WebGL Define and implement the web technology stack, including Unity WebGL, WebAssembly modules, and JavaScript interoperability Export existing Unity desktop functionality to WebGL, integrating C++ logic using
Emscripten Develop a web interface that integrates with the Unity canvas (e.g., via
Vue.js
or a comparable frontend framework) Collaborate with product teams to translate clinical requirements into performant 3D tools Work with backend engineers on real-time collaboration features, including data streaming and session sync Participate in agile team processes, including weekly stand-ups, sprint planning, and stakeholder reviews Technical Requirements
Proven experience with
Unity WebGL builds
and plugin integration workflows Hands-on experience compiling and integrating
C++ or Rust libraries into WebAssembly
using
Emscripten Proficiency in
JavaScript ,
TypeScript , and modern frontend tools such as
Vite ,
Webpack , or
Rollup Strong understanding of
WebGL
and browser-based 3D rendering constraints Experience working with 3D file formats such as
STL ,
OBJ , or
3MF Knowledge of
performance optimization
and
memory management
in browser environments Familiarity with Unity’s interaction system and how to extend or interface with it in a WebGL context Nice to Have
Experience with
Vue.js
or another modern reactive frontend framework Background in
medical software
or regulated industries (HIPAA, FDA, etc.) Exposure to
collaborative multi-user environments , such as CRDT-based or real-time sync architectures Familiarity with
cloud-based processing workflows
(AWS, Azure) Experience with
mesh processing
libraries such as
libigl ,
CGAL , or
pmp
in WASM pipelines
#J-18808-Ljbffr