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Remotestar

Senior Software Engineer (Remote)

Remotestar, West Babylon, New York, United States

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Location:

Remote Contract Type:

Full time About the Project

We are building a next-generation

3D web engine

to support the design and customization of

orthopaedic devices , transitioning from a Unity-based desktop application to a collaborative, browser-based platform. The goal is to enable real-time 3D visualisation, customisation, and streamlined data workflows for clinical users. Key Responsibilities

Lead architectural decisions and R&D phases of a browser-native 3D platform built on top of Unity WebGL Define and implement the web technology stack, including Unity WebGL, WebAssembly modules, and JavaScript interoperability Export existing Unity desktop functionality to WebGL, integrating C++ logic using

Emscripten Develop a web interface that integrates with the Unity canvas (e.g., via

Vue.js

or a comparable frontend framework) Collaborate with product teams to translate clinical requirements into performant 3D tools Work with backend engineers on real-time collaboration features, including data streaming and session sync Participate in agile team processes, including weekly stand-ups, sprint planning, and stakeholder reviews Technical Requirements

Proven experience with

Unity WebGL builds

and plugin integration workflows Hands-on experience compiling and integrating

C++ or Rust libraries into WebAssembly

using

Emscripten Proficiency in

JavaScript ,

TypeScript , and modern frontend tools such as

Vite ,

Webpack , or

Rollup Strong understanding of

WebGL

and browser-based 3D rendering constraints Experience working with 3D file formats such as

STL ,

OBJ , or

3MF Knowledge of

performance optimization

and

memory management

in browser environments Familiarity with Unity’s interaction system and how to extend or interface with it in a WebGL context Nice to Have

Experience with

Vue.js

or another modern reactive frontend framework Background in

medical software

or regulated industries (HIPAA, FDA, etc.) Exposure to

collaborative multi-user environments , such as CRDT-based or real-time sync architectures Familiarity with

cloud-based processing workflows

(AWS, Azure) Experience with

mesh processing

libraries such as

libigl ,

CGAL , or

pmp

in WASM pipelines

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