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Refactor Games

Senior Environment Artist – UE5 (Sports / Action / Simulation Games)

Refactor Games, Beverly Hills, California, United States, 90211

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Senior Environment Artist – UE5 (Sports / Action / Simulation Games) Be among the first 25 applicants

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.

About the Job We’re looking for a

Senior Environment Artist

to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on

sports, action, and simulation worlds —stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers—delivered with a balance of

realism and readability .

You’ll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity.

You’ll Work On

Building

realistic 3D environments

including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces

Designing props, crowd assets, and environmental storytelling details that enhance authenticity

Creating

modular environment kits

that scale across multiple locations and levels

Working with art direction to define

visual style and mood

for sports and simulation settings

Collaborating with level designers to align gameplay readability with environmental fidelity

Optimizing assets for

performance and streaming

in Unreal Engine 5 (Nanite, Lumen, LODs)

Reviewing and mentoring junior environment artists, setting quality standards

Integrating materials, lighting, and VFX to ensure cohesive presentation

Requirements

5+ years of environment art experience in 3D games

At least

1 shipped 3D game

(sports, action, or simulation strongly preferred)

Proficiency with

Unreal Engine 5 , including Nanite workflows, lighting, and optimization

Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work

Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools

Solid understanding of PBR materials, lighting, and environment composition

Ability to balance

real-world accuracy

with

gameplay readability

Bonus Points

Experience building stadiums, sports arenas, or large-scale crowds

Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting)

Familiarity with Houdini for procedural workflows or crowd generation

Passion for soccer or sports culture

This is a

senior, hands-on art role : you’ll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.

Seniority level Mid-Senior level

Employment type Full-time

Job function Design, Art/Creative, and Information Technology

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