PassiveLogic
iOS Application Engineer Salt Lake City
PassiveLogic, Salt Lake City, Utah, United States, 84193
Company
PassiveLogic enables autonomy for controlled systems and unlocks collaboration between teams to manage those systems. PassiveLogic has reimagined how we design, build, operate, maintain, and manage infrastructural robots, whose current technology has remained unchanged for decades. By using revolutionary physics‑based Quantum digital twins and leveraging the world’s fastest AI compiler to simulate future‑forward controls, PassiveLogic empowers users to easily create their own generative digital twins in minutes to launch autonomous control. This control optimizes for energy use, equipment longevity, and occupant comfort levels in real time for the system’s lifetime. Autonomous control lays the foundation for decarbonization at scale and enables truly smart, connected cities. Location
Salt Lake City, UT, USA Position
iOS Application Engineer Responsibilities
Develop iOS applications with GPU programming using SwiftUI, UIKit and Objective C/C++ to build automation and energy management AI tools. Help develop edge‑based AI frameworks. Use 3D graphics concepts, 3D math, linear algebra, and geometry for AR transformations, mesh processing and optimization. Use GPU‑accelerated computations with Metal for optimization. Develop Swift‑based controls for CoreBluetooth platform. Use software design patterns to develop a maintainable application architecture with Git and Xcode. Train and integrate neural networks into iOS applications using Machine Learning. Develop apps utilizing AR technology to deliver immersive and interactive user experiences. Create efficient Metal GPU rendering pipelines for 3D graphics in ARKit, optimizing shaders, buffers, and texture management to ensure smooth, high‑performance real‐time visualization. Design and develop multithreaded GCD apps in iOS to enhance performance. Qualifications
Requires: Bachelor’s Degree in Computer Science or Mechanical Engineering, plus at least 2 years of experience in this job, and proficiency with Swift, GCD, ARKit, Machine Learning, Vision, Metal API, Shader programming, SwiftUI, UIKit, CoreBluetooth, Objective‑C/C++, Git and Xcode. Employment Type
Full‑time Seniority Level
Entry level
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PassiveLogic enables autonomy for controlled systems and unlocks collaboration between teams to manage those systems. PassiveLogic has reimagined how we design, build, operate, maintain, and manage infrastructural robots, whose current technology has remained unchanged for decades. By using revolutionary physics‑based Quantum digital twins and leveraging the world’s fastest AI compiler to simulate future‑forward controls, PassiveLogic empowers users to easily create their own generative digital twins in minutes to launch autonomous control. This control optimizes for energy use, equipment longevity, and occupant comfort levels in real time for the system’s lifetime. Autonomous control lays the foundation for decarbonization at scale and enables truly smart, connected cities. Location
Salt Lake City, UT, USA Position
iOS Application Engineer Responsibilities
Develop iOS applications with GPU programming using SwiftUI, UIKit and Objective C/C++ to build automation and energy management AI tools. Help develop edge‑based AI frameworks. Use 3D graphics concepts, 3D math, linear algebra, and geometry for AR transformations, mesh processing and optimization. Use GPU‑accelerated computations with Metal for optimization. Develop Swift‑based controls for CoreBluetooth platform. Use software design patterns to develop a maintainable application architecture with Git and Xcode. Train and integrate neural networks into iOS applications using Machine Learning. Develop apps utilizing AR technology to deliver immersive and interactive user experiences. Create efficient Metal GPU rendering pipelines for 3D graphics in ARKit, optimizing shaders, buffers, and texture management to ensure smooth, high‑performance real‐time visualization. Design and develop multithreaded GCD apps in iOS to enhance performance. Qualifications
Requires: Bachelor’s Degree in Computer Science or Mechanical Engineering, plus at least 2 years of experience in this job, and proficiency with Swift, GCD, ARKit, Machine Learning, Vision, Metal API, Shader programming, SwiftUI, UIKit, CoreBluetooth, Objective‑C/C++, Git and Xcode. Employment Type
Full‑time Seniority Level
Entry level
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