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Take-Two Interactive

Senior Project Manager

Take-Two Interactive, Oklahoma City, Oklahoma, United States

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Senior Project Manager

position at

Ghost Story Games , a self‑publishing studio of Take‑Two Interactive.

Who We Are Ghost Story Games was founded by Ken Levine, Creative Director of System Shock 2 and Bioshock, together with former Irrational Games developers. Our mission is to create narrative‑driven experiences rooted in immersive world building and gameplay.

The Challenge Ghost Story Games seeks a talented Senior Project Manager to join us on

Judas , a highly anticipated title led by Ken Levine. Judas is built on novel technology that makes the visual world, gameplay, and story unfold in meaningful, dynamic ways, offering a personal journey tailored to each player.

What You’ll Take On

Lead and coordinate planning and delivery across design, engineering, art, audio, QA, and publishing teams.

Collaborate with team leads and studio leadership to build and maintain project roadmaps, feature schedules, and milestone plans.

Track progress on key deliverables, anticipate bottlenecks, surface risks, and drive proactive solutions.

Run daily stand‑ups, sprint planning, milestone reviews, and retrospectives to maintain accountability and clarity.

Manage build schedules and release readiness—including certification timelines, QA coordination, and launch preparedness.

Serve as a point of contact between cross‑functional teams, ensuring goals and expectations are clearly aligned.

Support the studio’s development culture by continuously improving workflows, documentation, tooling, and communication processes.

Assist with vendor and partner coordination, including platform holders, localization teams, and other external contributors.

What You Bring

4+ years of experience as a Project Manager, Producer, or Program Manager in the game industry or a closely related field.

Mastery of Jira.

Familiarity with Unreal Engine (4 or 5) and version control systems such as Perforce or Git.

A strong understanding of game development workflows, pipelines, and production challenges.

Experience managing complex projects with multiple teams and overlapping dependencies.

A proactive, adaptable mindset with strong follow‑through and problem‑solving instincts.

Excellent verbal and written communication skills, with a focus on clarity and alignment.

Ability to thrive in a small, fast‑moving, hands‑on team environment.

A passion for games and an interest in participating across the full game‑development lifecycle.

Great to Have

Experience with live game operations, release pipelines, or patch scheduling.

Familiarity with console and platform certification (Xbox, PlayStation, Steam, etc.).

Exposure to publishing or marketing workflows, including community management and storefront coordination.

Interest in improving team efficiency through tooling, automation, or workflow optimization.

When Applying For This Position Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative.

Compensation and Benefits The pay range for this position in Massachusetts at the start of employment is expected to be between $120,000 and $150,000 per year. Base pay is based on market location and other individualized factors.

Additional compensation may include a bonus and/or equity awards, and eligibility to participate in our 401(k) plan and Employee Stock Purchase Program.

Regular, full‑time employees are eligible for medical, dental, vision, and basic life insurance coverage; 14 paid holidays per year; paid vacation ranging from 15 to 25 days (or participation in a discretionary time‑off program); up to 10 paid sick days per year; paid parental and compassionate leave; wellbeing programs for mental health and wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness‑related expenses.

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