Unity
Overview
Unity is expanding its platform support to new classes of devices and ecosystems based on other 3D engines. To that end, we are establishing a new team, Platform Iteration, within the Platform organization. This team will evolve the architecture of simulation and play mode in the editor, and build innovative features using Unity’s PolySpatial protocol.
We are seeking engineers with extensive experience in game engine architecture and proficiency with a range of 3D technologies. Our primary development languages are C# and C++.
Responsibilities
Writing fast and maintainable code in C# and C++
Implementing PolySpatial support for Unity engine features
Helping to bring up new platforms and integrate with virtual ecosystems
Collaborating with engineering and design teams across Unity and interacting directly with users
Qualifications
A proven track record using C# and C++, and a passion for performance
Technical experience across a range of technologies such as graphics, netcode, authoring tools, animation, physics, script interpreters, and compilers, with expert knowledge of at least one
Experience developing game engine cores, middleware, or creating games
Experience with profiling and debugging tools
Nice to have
Experience using Unity or other game engines/content creation software
The ability to assimilate details of unfamiliar technical areas
Excellent verbal and written communication skills
Experience with XR/AR/VR technologies
Additional Information
International relocation support is not available for this position
Work visa/immigration sponsorship is not available for this position
Life at Unity: We offer a wide range of benefits designed to support employees’ well-being and work-life balance. Unity is an equal opportunity employer. We celebrate diversity and are committed to an inclusive environment for all employees.
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We are seeking engineers with extensive experience in game engine architecture and proficiency with a range of 3D technologies. Our primary development languages are C# and C++.
Responsibilities
Writing fast and maintainable code in C# and C++
Implementing PolySpatial support for Unity engine features
Helping to bring up new platforms and integrate with virtual ecosystems
Collaborating with engineering and design teams across Unity and interacting directly with users
Qualifications
A proven track record using C# and C++, and a passion for performance
Technical experience across a range of technologies such as graphics, netcode, authoring tools, animation, physics, script interpreters, and compilers, with expert knowledge of at least one
Experience developing game engine cores, middleware, or creating games
Experience with profiling and debugging tools
Nice to have
Experience using Unity or other game engines/content creation software
The ability to assimilate details of unfamiliar technical areas
Excellent verbal and written communication skills
Experience with XR/AR/VR technologies
Additional Information
International relocation support is not available for this position
Work visa/immigration sponsorship is not available for this position
Life at Unity: We offer a wide range of benefits designed to support employees’ well-being and work-life balance. Unity is an equal opportunity employer. We celebrate diversity and are committed to an inclusive environment for all employees.
#J-18808-Ljbffr