Nex
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Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company's award‑winning active play system, is purpose‑built to get families moving year‑round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal.
Nex has been recognized by Fast Company's Most Innovative Companies, TIME's Best Inventions, and Parents' Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards.
We encourage you to explore
Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Location:
Remote (USA & Canada preferred) with occasional office travel
Annual salary:
USD 100,000 to USD 130,000
Type:
Full‑time
Reports to:
Director of Product Design
The Role This role focuses on end‑to‑end UX for Playground and companion surfaces. You will translate business goals into clear user problems and UX flows, then specify exact UI behavior, states, and copy so engineering can ship with confidence. The main output includes user stories, development specification that is refined collaboratively with the dev team.
What You'll Own
Problem framing and opportunity sizing grounded in user needs and business goals
Information architecture, task flows, wireframes, interaction specs, and microcopy
Design documentation that specifies exact behavior across all UI states and edge cases
Partnering with Engineering to de‑risk delivery
Ensuring the proposed solution actually solves the identified problem
Key Responsibilities
Refine user stories with the development team until implementable
Translate business requirements and technical questions between Product and Engineering teams
Specify exact application behavior, UI states, component variants, error/empty/loading states, and all text labels
Conduct detailed requirement analysis and gap/corner case identification
Define detailed acceptance criteria and technical specifications in collaboration with Engineering
Define measurement plan with PM to validate outcomes post‑ship
Ideate on new and unique UX concepts
Participate in market research, including user interviews and competitor analysis
Create design wireframes and prototypes
Design and present UX demonstrations to stakeholders
Standard UX Scope For This Role
Journey mapping for core and support flows
Accessibility considerations (WCAG‑informed) and localization readiness
Design system usage and contribution: components, tokens, patterns
Prototyping fidelity matched to need: low‑fi for alignment, high‑fi for behavior and copy
Usability evaluation: task‑based testing, heuristic reviews, and QA of implemented UI
Deliverables And Artifacts
Problem statement and success criteria
User story and dev spec
Flow diagrams and annotated wireframes
Component and state documentation, including copy
Acceptance criteria and test cases
Release notes inputs and support content recommendations
Qualifications
4+ years in UX or Product Design delivering shipped products with engineering partners
Portfolio showing end‑to‑end problem solving, interaction design, and shipped quality
Excellent systems thinking and attention to detail across states and edge cases
Proficiency with Figma and prototyping tools; ability to document behavior clearly
Strong communication skills and comfort facilitating cross‑functional decisions
Nice To Have
10‑foot UI, TV, console, or OS‑level experience
Designing for family or multi‑user contexts
Experience with localization and accessibility at scale
How We Work
Weekly design reviews and cross‑functional rituals focused on outcomes
Close partnership with engineering throughout refinement and implementation
Evidence‑led iterations using research and product analytics
If you're excited to craft clear, thorough UX that teams love to build and users love to use, please apply with a portfolio highlighting end‑to‑end specifications and shipped outcomes.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product‑driven culture that treasures talents and individual growth.
Front‑row seat and hands‑on experience with cutting‑edge technologies in the evolving gaming field
Nex is located in San José, California, USA and Hong Kong. Learn more at nex.inc/who-we-are.
We encourage applications even if you're missing more than 50% of the requirements — we believe that experience comes in many forms!
#J-18808-Ljbffr
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company's award‑winning active play system, is purpose‑built to get families moving year‑round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal.
Nex has been recognized by Fast Company's Most Innovative Companies, TIME's Best Inventions, and Parents' Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards.
We encourage you to explore
Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Location:
Remote (USA & Canada preferred) with occasional office travel
Annual salary:
USD 100,000 to USD 130,000
Type:
Full‑time
Reports to:
Director of Product Design
The Role This role focuses on end‑to‑end UX for Playground and companion surfaces. You will translate business goals into clear user problems and UX flows, then specify exact UI behavior, states, and copy so engineering can ship with confidence. The main output includes user stories, development specification that is refined collaboratively with the dev team.
What You'll Own
Problem framing and opportunity sizing grounded in user needs and business goals
Information architecture, task flows, wireframes, interaction specs, and microcopy
Design documentation that specifies exact behavior across all UI states and edge cases
Partnering with Engineering to de‑risk delivery
Ensuring the proposed solution actually solves the identified problem
Key Responsibilities
Refine user stories with the development team until implementable
Translate business requirements and technical questions between Product and Engineering teams
Specify exact application behavior, UI states, component variants, error/empty/loading states, and all text labels
Conduct detailed requirement analysis and gap/corner case identification
Define detailed acceptance criteria and technical specifications in collaboration with Engineering
Define measurement plan with PM to validate outcomes post‑ship
Ideate on new and unique UX concepts
Participate in market research, including user interviews and competitor analysis
Create design wireframes and prototypes
Design and present UX demonstrations to stakeholders
Standard UX Scope For This Role
Journey mapping for core and support flows
Accessibility considerations (WCAG‑informed) and localization readiness
Design system usage and contribution: components, tokens, patterns
Prototyping fidelity matched to need: low‑fi for alignment, high‑fi for behavior and copy
Usability evaluation: task‑based testing, heuristic reviews, and QA of implemented UI
Deliverables And Artifacts
Problem statement and success criteria
User story and dev spec
Flow diagrams and annotated wireframes
Component and state documentation, including copy
Acceptance criteria and test cases
Release notes inputs and support content recommendations
Qualifications
4+ years in UX or Product Design delivering shipped products with engineering partners
Portfolio showing end‑to‑end problem solving, interaction design, and shipped quality
Excellent systems thinking and attention to detail across states and edge cases
Proficiency with Figma and prototyping tools; ability to document behavior clearly
Strong communication skills and comfort facilitating cross‑functional decisions
Nice To Have
10‑foot UI, TV, console, or OS‑level experience
Designing for family or multi‑user contexts
Experience with localization and accessibility at scale
How We Work
Weekly design reviews and cross‑functional rituals focused on outcomes
Close partnership with engineering throughout refinement and implementation
Evidence‑led iterations using research and product analytics
If you're excited to craft clear, thorough UX that teams love to build and users love to use, please apply with a portfolio highlighting end‑to‑end specifications and shipped outcomes.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product‑driven culture that treasures talents and individual growth.
Front‑row seat and hands‑on experience with cutting‑edge technologies in the evolving gaming field
Nex is located in San José, California, USA and Hong Kong. Learn more at nex.inc/who-we-are.
We encourage applications even if you're missing more than 50% of the requirements — we believe that experience comes in many forms!
#J-18808-Ljbffr