Industrial Light & Magic
Texture Artist (All Levels) - Expression of Interest
Job Summary:
We are looking for a phenomenal teammate to join our Digital Model Shop (DMS) team. The Texture Artist is responsible for creating high-quality textures for both organic and hard-surface assets used in production.
What You'll Do
Collaborate with the production team (VFX Supervisor, Senior Texture Artist) to achieve the desired look for complex CG models, including creatures, hard surface models (ships, vehicles), and environments.
Create high quality textures for both organic and hard surface assets used in production.
Participate as a team member in determining various design solutions; provide feedback to other members of the production by attending dailies on a regular basis.
Work closely with VFX Supervisor, Modelers, and Look Development TDs in achieving desired look of photo-real models.
Maintain or exceed consistent level of efficiency while meeting scheduled targets and producing high-quality work.
What We're Looking For
A minimum of three years of professional VFX experience and a college diploma or higher in computer graphics, fine arts, design, photography, or a related field are required; or five years of professional VFX experience may be substituted for education.
A demo reel and/or portfolio showcasing painting, illustration, or design skills and experience is required.
Familiarity with film production and computer graphics is expected.
Detail-oriented and a quick learner, with the ability to readily absorb new information.
Proficient in Mari, Substance, Zbrush, Photoshop; experience navigating complex CG pipelines is essential.
Strong organizational and interpersonal skills.
You are a proactive and collaborative team member, eager to contribute your skills.
Bonus points for modeling skills, Feature Animation experience, and an understanding of shaders and Renderman.
Reference: ECNJOBID-185-101-70-205 in the application
#J-18808-Ljbffr
We are looking for a phenomenal teammate to join our Digital Model Shop (DMS) team. The Texture Artist is responsible for creating high-quality textures for both organic and hard-surface assets used in production.
What You'll Do
Collaborate with the production team (VFX Supervisor, Senior Texture Artist) to achieve the desired look for complex CG models, including creatures, hard surface models (ships, vehicles), and environments.
Create high quality textures for both organic and hard surface assets used in production.
Participate as a team member in determining various design solutions; provide feedback to other members of the production by attending dailies on a regular basis.
Work closely with VFX Supervisor, Modelers, and Look Development TDs in achieving desired look of photo-real models.
Maintain or exceed consistent level of efficiency while meeting scheduled targets and producing high-quality work.
What We're Looking For
A minimum of three years of professional VFX experience and a college diploma or higher in computer graphics, fine arts, design, photography, or a related field are required; or five years of professional VFX experience may be substituted for education.
A demo reel and/or portfolio showcasing painting, illustration, or design skills and experience is required.
Familiarity with film production and computer graphics is expected.
Detail-oriented and a quick learner, with the ability to readily absorb new information.
Proficient in Mari, Substance, Zbrush, Photoshop; experience navigating complex CG pipelines is essential.
Strong organizational and interpersonal skills.
You are a proactive and collaborative team member, eager to contribute your skills.
Bonus points for modeling skills, Feature Animation experience, and an understanding of shaders and Renderman.
Reference: ECNJOBID-185-101-70-205 in the application
#J-18808-Ljbffr